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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#3477 Re: Openspace3D » couple of ??'s: attaching movable objects to avatars, custom scripting » 29-Apr-2011 16:40:09

hmm maybe it's a little too complex for a first plugIT smile
on the subversion in os3d plugins there is a prototype of very simple avatar plugIT but it's not up to date

i'll try to make it working again and tell you when it's done

#3478 Re: Openspace3D » activate object » 27-Apr-2011 09:42:55

sorry don't have time today
I'll try to make an example this evening but it's possible that I use some plugIts modifications for the next release.

#3479 Re: Openspace3D » activate object » 27-Apr-2011 08:38:41

you can use the global var plugIT to manage values between instances.
for example a click on an object activate the instance manipulation (switch plugIT for example) then change the global var value that reset the other instances switch on change.

#3480 Re: Openspace3D » couple of ??'s: attaching movable objects to avatars, custom scripting » 27-Apr-2011 08:32:46

nope the SO3Engine (scol 3D engine based on ogre) do not provide all ogre functionnalities yet.
this are implemented one by one.

#3481 Re: Openspace3D » couple of ??'s: attaching movable objects to avatars, custom scripting » 26-Apr-2011 20:41:56

there is no "Avatar plugIT" at this point.
one was started but i don't have time to finish it for the moment.
multi user avatars with the current plugIts set could be hard to implement ^^

maybe the instantiate plugIT could help.
you are welcome if you can code an avatar plugIT ^^, however i can help smile

#3482 Re: Openspace3D » couple of ??'s: attaching movable objects to avatars, custom scripting » 26-Apr-2011 20:22:42

hi hebdemnobad!

you can link any object with the link plugIT to the current camera, selecting current camera or current camera shell in the select box.

for Scol plugIT api the documentation is not done for the moment hmm
most of 3D Engine documentation and others api are in the scol SVN.

anyway you can try to start by editing some plugIts, read the scol documentation available on scolring and post questions about the code in this forum smile

#3483 Re: Openspace3D » the instantiate plugIT » 24-Apr-2011 14:18:27

I Will made an example as soon as the next release will be done wink

#3484 Re: Openspace3D » menu » 20-Apr-2011 23:28:14

Congratulation ! smile

but i'll try to make an example of 3d interface too smile some days ^^

#3485 Re: Openspace3D » unable to view web published project » 20-Apr-2011 23:26:34

Hi hebdemnobad, and welcome !

do you have a php based webserver ?
when I try to go on your link it ask me to download the page

there is some know issues on opera hmm I don't know why it can't work like the others .. with the same plugin API ...

I presume that your are trying on an another pc where openspace is not installed.
for chrome and other browser there is a mistake in the default generated web page (corrected but will be in the next release in a week or two)
in the javascript code a function is named CallBack instead Callback hmm

#3486 Re: Openspace3D » Action script 3.0 » 19-Apr-2011 19:42:16

yes it works with CS5 too

#3487 Re: Openspace3D » Action script 3.0 » 19-Apr-2011 18:37:06

maybe CS4 i can convert it to CS3 if you want

haa .. nope I can only convert it to CS4

#3488 Re: Openspace3D » Action script 3.0 » 19-Apr-2011 18:05:46

look in "program files\scol voyager\Partition_LockedApp\demos\car_showroom\media"

you have the flash interface source interf.fla smile

#3489 Re: Openspace3D » the instantiate plugIT » 19-Apr-2011 17:58:49

if you want you can send me a part of your project, maybe I could understand better what's you want to do

#3490 Re: Openspace3D » the instantiate plugIT » 19-Apr-2011 17:57:17

for example if you add the object click plugIT in the instantiate xos and on the click set a move to in a position
when you will click on the instantiate object it will move to the desired position

if you use a global varial between your xos scene and the other instantiate xos you can also determine some cases by testing the variable value

#3491 Re: Openspace3D » the instantiate plugIT » 18-Apr-2011 23:38:14

in the add instance link you can set the initial position in the link parameter

#3492 Re: Openspace3D » menu » 18-Apr-2011 19:02:03

the other option to make a menu is to create it in 3D and link it with plugITs to the camera

#3493 Re: Openspace3D » the instantiate plugIT » 18-Apr-2011 18:59:43

in this case add a mesh in an empty scene and save it as xos to use it in instantiate plugIT

#3494 Re: Openspace3D » move a selected object with the keyboard » 18-Apr-2011 18:58:35

the next release will come near the end of april

#3495 Re: Openspace3D » move a selected object with the keyboard » 18-Apr-2011 09:40:19

I made some changes for the next openspace3d release in object control plugIT for this
the translation action was missed

#3496 Re: Openspace3D » move a selected object with the keyboard » 18-Apr-2011 08:41:03

if you want to move the object with a mouse click
you can use the input>mouse plugIT and check 3D position
link click event to an object moveto plugIt

#3497 Re: Openspace3D » menu » 17-Apr-2011 23:57:29

no the system can not know the names of the events in advance

#3498 Re: Openspace3D » menu » 17-Apr-2011 19:19:32

in the flash interface plugIT
you must set the flash callbacks and calls manually
"myParamToOS3D" and "myParam" in this example.

In the flash code you must have calls like this

ExternalInterface.addCallback("myParam", myFunction);
function myFunction(param:String)
{
    dosomething with param;
}
("myParam" is the name of the variable passing to flash from OS3D, and "param" is the value)

In the other way :
ExternalInterface.call("myParamToOS3D", param);

#3499 Re: Openspace3D » Problème avec les matériaux neutre ? » 17-Apr-2011 19:00:28

en général il faut tricher et mettre une texture avec la couleur (par exemple un carré 16*16 rouge)

#3500 Re: Openspace3D » menu » 17-Apr-2011 18:52:44

the external call in action script are needed to communicate with external applications like openspace3d.
if the application you use to generate the swf don't allow it you 'll have to try an another flash generator or learn some action script and make it in flash itselft ^^

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