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#1 21-Apr-2011 10:42:20

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

activate object

Need to implement the following sequence. Click on an object - the object is activated - the object can be controlled (eg turning). This object was originally not in the window. It appears after you add (using the plugIT - instantiate).

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#2 21-Apr-2011 14:54:10

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: activate object

Maybe using a dummy, manipulating the dummy, and when instanciate is called, link the loaded object to the dummy.

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#3 21-Apr-2011 15:10:04

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: activate object

when you add multiple objects I can not choose one. When you try to manage the object, they all are selected. How to choose (activate) an object?

Last edited by slavavs (21-Apr-2011 15:10:41)

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#4 24-Apr-2011 07:32:03

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: activate object

there is another solution?

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#5 27-Apr-2011 08:38:41

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: activate object

you can use the global var plugIT to manage values between instances.
for example a click on an object activate the instance manipulation (switch plugIT for example) then change the global var value that reset the other instances switch on change.

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#6 27-Apr-2011 09:38:41

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: activate object

I can not understand. I insert an objects with a plugIT instantiate... How to handle this objects. You can make a small example? smile

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#7 27-Apr-2011 09:42:55

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: activate object

sorry don't have time today
I'll try to make an example this evening but it's possible that I use some plugIts modifications for the next release.

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#8 27-Apr-2011 09:44:11

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: activate object

well, I'll wait

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