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#1 18-Apr-2011 10:24:32

slavavs
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Registered: 9-Apr-2011
Posts: 137
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the instantiate plugIT

how to add more mesh object. The instantiate plugIT takes only XOS objects. Maybe there is another plugin? (or create a duplicate object)

Last edited by slavavs (18-Apr-2011 10:41:19)

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#2 18-Apr-2011 12:30:37

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
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Re: the instantiate plugIT

more mesh object ?
others formats ??

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#3 18-Apr-2011 12:33:37

slavavs
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Registered: 9-Apr-2011
Posts: 137
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Re: the instantiate plugIT

I want to add several similar objects formats .mesh

Last edited by slavavs (18-Apr-2011 12:39:17)

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#4 18-Apr-2011 18:59:43

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: the instantiate plugIT

in this case add a mesh in an empty scene and save it as xos to use it in instantiate plugIT

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#5 18-Apr-2011 19:27:05

slavavs
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Registered: 9-Apr-2011
Posts: 137
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Re: the instantiate plugIT

I did so. But somehow adds only one object sad

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#6 18-Apr-2011 23:38:14

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: the instantiate plugIT

in the add instance link you can set the initial position in the link parameter

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#7 19-Apr-2011 16:08:36

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
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Re: the instantiate plugIT

I set a link parameter. A button associated with the add instance. When I click on the button - appears xos object. The second time I press the button, what happens? The second object is not visible. All objects are related. How do I select one object and move it to see there are others? I need to create many identical objects. I do not understand how to make an active object that appears. To apply the action.

Last edited by slavavs (19-Apr-2011 16:15:45)

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#8 19-Apr-2011 17:57:17

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: the instantiate plugIT

for example if you add the object click plugIT in the instantiate xos and on the click set a move to in a position
when you will click on the instantiate object it will move to the desired position

if you use a global varial between your xos scene and the other instantiate xos you can also determine some cases by testing the variable value

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#9 19-Apr-2011 17:58:49

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: the instantiate plugIT

if you want you can send me a part of your project, maybe I could understand better what's you want to do

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#10 19-Apr-2011 18:44:11

slavavs
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Registered: 9-Apr-2011
Posts: 137
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Re: the instantiate plugIT

yet I do not have a project. I can describe it. Imagine you have a menu. Button - Brick, a button - a window, a button - the door. you create a constructor. Click on a button - there is a brick. You have to move a the space required (each brick is placed on a new location). Besides all this, after adding an object (a brick) - it should become active, so you can drag and drop. Thus, building a house. smile my project on another topic. That photo - http://ycatuk.ru/components/com_virtuem … de6e49.gif
How would you implement it? This application should work with the web site

Last edited by slavavs (20-Apr-2011 08:50:33)

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#11 20-Apr-2011 08:48:03

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: the instantiate plugIT

Hi arkeon
Try to understand what I want to do. It will be easier and faster to me at all to understand and less to write in this topic smile

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#12 24-Apr-2011 07:30:41

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: the instantiate plugIT

Tell me, I do not understand ask a question. or you do not know the answer?

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#13 24-Apr-2011 09:50:50

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: the instantiate plugIT

it's the week end cool

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#14 24-Apr-2011 09:54:24

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: the instantiate plugIT

I understood smile

Last edited by slavavs (24-Apr-2011 09:54:33)

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#15 24-Apr-2011 14:18:27

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: the instantiate plugIT

I Will made an example as soon as the next release will be done wink

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