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#1 Re: Openspace3D » OpenSpace3D 1.85 » 31-Aug-2021 14:25:18

OpenSpace3D\tools\os3deditor should be in partition_LockedApp
You must had overwrite a previous version of OS3D into an existing folder

OpenSpace3D\tools\os3deditor should just contain the user config file and logs

Now tools and default assets and demos are in partition_LockedApp not in OpenSpace3D folder that should just be used for user data

#2 Re: Openspace3D » OpenSpace3D 1.85 » 31-Aug-2021 13:22:07

The file seems good ^^

Any files duplicated in another Scol partition like the folder OpenSpace3D will override the files present in partition_LockedApp
Thus if you have the files duplicated in OpenSpace3D folder be sure to remove them otherwise those in partition_LockedApp will be ignored.

#3 Re: Openspace3D » OpenSpace3D 1.85 » 31-Aug-2021 11:19:08

also check there is no os3deditor.pkg files in OpenSpace3D\tools\os3deditor

#4 Re: Openspace3D » OpenSpace3D 1.85 » 31-Aug-2021 11:17:59

can you show me the content of partition_LockedApp\tools\os3deditor\os3deditor.pkg

from file 8450 to 8571

#5 Re: Openspace3D » OpenSpace3D 1.85 » 31-Aug-2021 08:39:39

do you use the installed version of OS3D or the portable version ? 32bits or 64 ?

#6 Re: Openspace3D » OpenSpace3D 1.85 » 30-Aug-2021 11:04:57

what is your computer model and graphic card ?
I don't understand why the returned size is not correct.

#7 Re: Openspace3D » OpenSpace3D 1.85 » 30-Aug-2021 10:16:03

weird ^^ I use windows desktop size to compute the window size.
Does it correct the size if you hit the maximize button ?

#9 Re: Openspace3D » OpenSpace3D 1.85 » 27-Aug-2021 16:32:03

weird I can't reproduce this issue anymore with the correction, even by setting my screen to 1366 x 768 with or without hidden windows task bar.

are you sure you replaced the file at the correct place ? "C:\Program Files (x86)\Scol Voyager\Partition_LockedApp\tools\os3deditor"

#10 Re: Openspace3D » OpenSpace3D 1.85 » 27-Aug-2021 10:22:41

Please try to replace this files again, it should be ok this time smile

#12 Re: Openspace3D » OpenSpace3D 1.85 » 23-Aug-2021 08:41:43

Thanks

you can reduce the size of the window using the top border to get the bottom buttons back.
It seems that the maximize button to not take the bottom bar into account, when I hide the windows task bar the buttons are here.

I'll try to bypass that

#13 Re: Openspace3D » OpenSpace3D 1.85 » 21-Aug-2021 15:32:37

Hello thanks I'll check that, what is your screen resolution ?

#14 Openspace3D » OpenSpace3D 1.85 » 26-Jul-2021 09:23:47

arkeon
Replies: 28

1.85 Release is done!

https://www.openspace3d.com/download/


PlugITs:
- Add rendering lod bias plugIT
- Add help plugIT to display informations in the editor
- Add AR capture stereo plugIT to manage stereo camera
- Add plugIT explode to move the subnodes of an object appart
- Manage OpenVR stereo camera
- Manage 3D videos modes and allow to keep ratio in video plugIT
- Manage compositor and material scheme in camera texture plugIT
- Ar marker now move objects with physics when available
- Object follow now move objects with physics when available
- Serial add delayed Opened event to give Arduino the time to initialize
- Move debug console into Editor category
- Add "set project path" on Instantiate plugIT
- Correction on plugITs languages
- Correct Ar marker crash and limit id to 1022
- Allow to name the Switch plugIT actions
- Update video plugIT for youtube videos

Editor:
- Add/Update templates in Assets/templates
- Add 3D library in Assets/models/library/goods
- Add chamfered primitives models
- Correct links order on copy / paste
- Correct 360 sphere and templates to prevent the picture to be flipped
- Manage more 3D formats (gltf, glb...)
- Add an option on import models conversion to optimize textures
- Manage stereo viewport size to differ main viewport
- Allow to define a plugIT color in the plugIT XML definition or by the user
- Show the current selected plugIT description from menu in status bar
- Localize plugITs categories
- Allow right click on 3D view position toolbar buttons to invert the behavior
- Allow to detach / attach scene tree, plugITs area and logs from the main window
- Allow to move several nodes in the scene tree using a filtered list
- Allow to filter the scene tree view with a keyword
- Add a menu on scene nodes to isolate the object in 3D view
- Add "Unhide all objects" in scene menu
- Manage truetype fonts for HUD to allow accents on all platforms
- Addition of a "project type" project parameter (Standard, dynamic template (with objects), plugITs template)
- Add a button on plugITs to enable / disable links visibility in groups
- Add a menu in Groups tab to import available dynamic templates directly
- Add a menu in plugITs tab to import available plugITs templates directly
- Add options in OS3D settings to filter plugITs by user level (Basic / Advanced / Expert)
- Add options in OS3D settings to filter templates menus categories
- Default assets, demos and exemples are now in the main scol partition to be common to all users
- Open/Save file dialogs use a custom dialog to show the files in all partitions

Core / Scol:
- Manage stereo widget in 3D engine
- Manage camera LOD bias in 3D engine
- Manage embedded textures on 3D models conversion
- Manage texture optimisation on 3D models conversion
- Manage compositors and material scheme on camera texture
- Manage widgets better when using stereo
- Optimize videos reading for better video / sound synchronisation and avoid lags
- Optimize fonts drawing on bitmaps
- Correct 2D rect widgets not visible in some cases
- Add a callback from menu selection in lib2D _CBmenuHighlight
- Correct Android bundle export
- Manage HTTP proxy on VM, Curl and FFmpeg uses
- Hack wiimote plugin to make it connect on windows 10
- Correction on assimp PLY format for files exported from Solidworks
- Update dependencies (Boost, ffmpeg, assimp...)
- Update Oculus Mobile SDK (need an up to date Oculus Quest)

#15 Re: Openspace3D » installation path » 13-Jul-2021 13:17:39

Hello,

you can choose between the OS3D setup and the stand alone one.
For computers with user restrictions or if you want to use or try several versions of OS3D, you can use the stand alone version.
Just unzip the file anywhere and launch the exe file.

#16 Re: Openspace3D » Openspace Ebook good for VR Applications? » 2-Jul-2021 10:59:27

I think the file is protected from printing, but just ask me by mail after you bought it, I'll send you a printable version

#19 Re: Openspace3D » Bug sur Android 10. » 18-Jun-2021 15:40:53

Ha en fait non le code essais déja de virer les bords en reforçant la taille du splash a la taille de l'écran. étrange que ça ne fonctionne plus comme prévu.

Je regarderais si j'arrive a outrepasser cela.

#20 Re: Openspace3D » Bug sur Android 10. » 18-Jun-2021 15:22:45

Oui essais de mettre une image avec un ratio correspondant a ton tel.
https://geospatialcommunity.hexagon.com … sh-screens

#21 Re: Openspace3D » Bug sur Android 10. » 18-Jun-2021 07:44:06

Bonjour,

On ne fait que récupérer la fenêtre de l'application pour afficher dedans.
J'ai android 10 et 11 et c'est en effet le fonctionnement.

#22 Re: OpenSpace3D Beta program » OpenSpace3D 1.85 beta » 2-Jun-2021 09:31:51

1.85 beta5
https://www.openspace3d.com/downloads/OpenSpace3d_BETA

PlugITs:
- Allow to name the Switch plugIT actions
- Update video plugIT for youtube videos

Editor:
- Addition of a "project type" project parameter (Standard, dynamic template (with objects), plugITs template)
- Add a button on plugITs to enable / disable links visibility in groups
- Add a menu in Groups tab to import available dynamic templates directly
- Add a menu in plugITs tab to import available plugITs templates directly
- Add options in OS3D settings to filter plugITs by user level (Basic / Advanced / Expert)
- Add options in OS3D settings to filter templates menus categories
- Default assets, demos and exemples are now in the main scol partition to be common to all users
- Open/Save file dialogs use a custom dialog to show the files in all partitions

#23 Re: Openspace3D » SERIAL Plugit - numero de port config. » 31-May-2021 13:46:24

Bonjour,
Oui cela est possible.
Cependant vous avez un exemple de détection du port dans le dossier /assets/templates/arduino, ce dossier contient aussi un fichier .ino avec le code Arduino correspondant.

#24 Re: Openspace3D » dossier Screenshot Android KO ? » 17-May-2021 16:19:00

Ha en fait il y a bien eu un changement dans Android 10 / 11 mais c'est juste le chemin de la sd qui a changé.
J'ai corrigé ce sera dans la prochaine beta.

#25 Re: Openspace3D » dossier Screenshot Android KO ? » 17-May-2021 12:13:19

en cochant la case "afficher la boite de dialogue ça devrait fonctionner
sur Android cela propose les options de partage

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