Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered
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Yes you can find an example here : https://forum.openspace3d.com/viewtopic.php?id=4239
and here https://forum.openspace3d.com/viewtopic.php?id=4222
FBX format is not open and have several versions.
Maybe also something wrong in the scene of your student that use an unsupported feature.
Try to export in Collada or GLTF format that are better supported by assimp.
OS3D use the https://github.com/assimp/assimp project to convert all formats into Ogre3D.
Here a sample of how to use the items plugIT
https://www.openspace3d.com/rsc/samples/level_items.xos
You don't need the instantiate plugIT when using this one.
Hello,
can you provide the sample that make a crash ? So I could correct this.
You should use the items plugIT to manage this feature.
Bonjour,
Concernant le path finding j'ai prévu de m'y pencher rapidement, mais je n'ai pas d'idée précise concernant la disponibilité dans OS3D.
pour le moment j'ai toujours un vieux mac Intel, donc je ne peux pas vraiment tester / avancer les exports Apple.
OS3D utilise actuellement XCode pour générer les applications, l'utilisateur doit aussi avoir XCode sur mac avec un compte développeur pour pouvoir compiler est diffuser son application finale.
Tans mieux si apple à moins de restrictions, mais pour le moment je ne connais pas les moyens techniques associés.
Hello, you can now use the items plugIT to place and collect coins.
hehe sure any user video are welcome
in Scol then dot after the math symbol means this operator is for float values.
There is no dot if you use integer only.
Hello,
Yes a particle editor in OS3D should be useful ^^
To make a particle script resizable you must define it as local particle system in the scrip file.
local_space false in the .particle file.
Then you can move and scale the particle emitter.
[code]
let 1.0 -> s in
let 2.0 -> p in
let (pow (1.0 +. p) %MyVarPow%) -. 1.0 -> pp in
ftoa (s *. (p +. (p /. pp)))[/code]You can replace values by another var
ha ok sorry, you can use the pow function in the code : https://www.openspace3d.com/scoldoc/pow.html
Bonjour, oui elle sortira je l'espère avant ![]()
what do you mean ? you can write the operation you want in the code, check the log windows for potential code error.
Hello,
c'est sympa comme résultat, il y a surement moyen de faire plus simple, mais la comme ça je vois pas.
mail sent for your ebook ![]()
It seems that windows 11 do not take charset in account in select, window title, check ...
This just mean we will have to switch to full unicode soon, but still this is a huge work ![]()
if you remember the mail you have used to buy the book, I can send you the download link again.
Hello, you will have to use the maths plugIT to do the calculation and set the result in the global Var.
To insert a global var value in a link you can use %MyVar%
You can also do the maths using code in links like
[code]itoa (%MyVar% * 10)[/code]Hello,
you're right, this functionality is missing.
you can add a request on redmine.openspace3d.com so I will add fadeIn / fadeOut action along with a set opacity for the next release.
weird, the joypad code loop wait for 200ms when there is no connected device, this should not burn the cpu and make the app lag.
Do you have a particular or virtual joystick available on your system ?
Thanks ! I will check if the joystick detection loop is responsable of this.
Le plugIT draw est corrigé pour la prochaine version ![]()
Concernant les boutons de la manette de la console, je pense en effet que c'est la manière dont elle gère la manette.
Android envoi des données de gamepad et OS3D peut les gérer. Mais par défaut les manettes ont deux modes sur Android, simulation des touches du clavier ou gamepad. Parfois c'est juste un switch sur la manette pour changer le mode. Cela peut aussi se trouver dans la configuration du système.
Les démos sur google play store sont obsolete, tu peux essayer de les exporter directement depuis OS3D.
Hello,
your issue is really weird ^^
I have a pretty old computer now and the mouse cursor does not hang when I show the scene debug informations.
Do you have an external software that could override the rendering API / screen cast or recording.
Try the quit all others software / tools that start with your computer and try again to be sure.
Could you send me an exemple with fonts so I could test and see how to manage this ?