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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#101 Re: Openspace3D » the instantiate plugIT » 19-Apr-2011 16:08:36

I set a link parameter. A button associated with the add instance. When I click on the button - appears xos object. The second time I press the button, what happens? The second object is not visible. All objects are related. How do I select one object and move it to see there are others? I need to create many identical objects. I do not understand how to make an active object that appears. To apply the action.

#102 Re: Openspace3D » menu » 18-Apr-2011 19:30:18

I am interested in this option. would be another example or description

#103 Re: Openspace3D » the instantiate plugIT » 18-Apr-2011 19:27:05

I did so. But somehow adds only one object sad

#104 Re: Openspace3D » menu » 18-Apr-2011 17:27:56

OS3D a designer, so I think he must have built-in menu (and a few templates). You can not make a game without the menu. This is just my opinion who can not program:)

#105 Re: Openspace3D » the instantiate plugIT » 18-Apr-2011 12:33:37

I want to add several similar objects formats .mesh

#106 Openspace3D » the instantiate plugIT » 18-Apr-2011 10:24:32

slavavs
Replies: 14

how to add more mesh object. The instantiate plugIT takes only XOS objects. Maybe there is another plugin? (or create a duplicate object)

#108 Re: Openspace3D » move a selected object with the keyboard » 18-Apr-2011 09:12:42

You can even still simplify the task. How to make an object move to the right with the keyboard? not move from point to point and at any distance

#109 Re: Openspace3D » move a selected object with the keyboard » 18-Apr-2011 08:45:54

point at which I want to move in the construction design is constantly changing. A moving object must be with high accuracy.

#110 Re: Openspace3D » move a selected object with the keyboard » 18-Apr-2011 08:37:18

someone help me understand how to manage the object at the keyboard. All described in a previous letter. this problem can still imagine how the control character from a third party. (or control of the aircraft)

#111 Re: Openspace3D » menu » 17-Apr-2011 20:16:30

if I have a SWF file ready, then I can not know parameters callbacks and calls?

#112 Re: Openspace3D » menu » 17-Apr-2011 19:10:35

I realized this. I can not understand how to appeal to a flush. What is the interface between the flash and OS3D. How OS3D sees menu items. I just need it to understand, and then he'll deal

#113 Re: Openspace3D » menu » 16-Apr-2011 21:12:26

learning project car_showroom. I can not understand how to access the menu items. I do not know action script, so use a program to automatically create a file swf. After creating the menu I do not understand how can I access the menu items. Not to understand how flash call option interacts with the menu.

#114 Openspace3D » plugIt description » 16-Apr-2011 20:18:44

slavavs
Replies: 2

где можно найти полное описание всех плагинов?

#115 Re: Openspace3D » move a selected object with the keyboard » 16-Apr-2011 20:16:02

I realized that I can not describe to you what I want. Let's order. First I make the menu. The menu will consist of the buttons. Each button corresponds to an object. When you click on the object will appear on the screen. Further, this object should be put into place. In order to put it, it must move. Now I was faced with the problem of how to move an object. As it rotated, I understand. Ideally I'd like to be able to not move the object to the desired point, and point your mouse at this point and he moved there. This principle is binding. I find it difficult to explain this, it would be easier for Russian:) But try. I chose the menu object - the base (it is located below the first). Further, on this basis I have to put the supports (pillars). Based on the need to wash the point where they were put, to keep alignment. I choose the pipe. Now it should be put in the right spot at the base. There are two ways. move it back from the keyboard or select it and find a point where it should be put. understand what I'm saying? If yes, give advice how to do it.

#116 Re: Openspace3D » menu » 16-Apr-2011 07:13:50

When I click the menu button appears object. This object I use in one project many times. If we make it hidden, and then I'm doing it not hidden, it comes and I manage it. Then again, I need this object (the second) - but it is not. How to make clones appear? I am doing a project, to be on site to build such is http://ycatuk.ru/components/com_virtuem … 4a7e54.gif

#117 Re: Openspace3D » move a selected object with the keyboard » 16-Apr-2011 07:05:23

how to move objects on the axes in a straight line from the keyboard (to move up, move down ...)?

#118 Re: Openspace3D » move a selected object with the keyboard » 15-Apr-2011 20:12:08

another big thank you! Now the questions. Object rotates smoothly, how to do that he would turn 45 degrees at multiple button (ie clicked on turned 45, has pressed turned 45 ...).
Up, down, left, right, on all axes - this is for the movement - do not turn (when pressed on the keyboard up - it moves up...). Sorry for such questions, but I have a unique problem

#119 Openspace3D » move a selected object with the keyboard » 15-Apr-2011 15:45:52

slavavs
Replies: 70

how to move the selected object with the keyboard (up, down, left, right, on all axes)? his turn at a certain (specified), the angle many times in a row? I used the move, move to, rotate, rotate to, did not work:) (I'm doing something wrong)

#120 Re: Openspace3D » menu » 14-Apr-2011 08:39:31

You can do a simple example to move an object and rotate, or may have a demo. can not turn a lot of time with one click. or turns or one turn and end (how to specify the pitch?). move was not obtained.

#121 Re: Openspace3D » menu » 13-Apr-2011 06:48:08

I have a question now on OS3. how to make a binding objects and move the object from the keyboard(may have a demo)? but have the ability to rotate 45 degrees to the plane X.
Someone tried to set up export Ogre mesh to Blender 2.56? To 2.49 everything works well

#122 Re: Openspace3D » menu » 12-Apr-2011 20:16:46

eliminates the question, all files must be run with scol voyager / Partition_LocalUsr / ...

#123 Re: Openspace3D » menu » 12-Apr-2011 19:36:48

but the farther away the more questions. created a swf file, but OS3D again swears. writes your file have to be in a scol partition
that can be?

#124 Re: Openspace3D » menu » 12-Apr-2011 18:57:05

Arkeon you're the best smile
I have everything turned
Thank you all. I will go on

#125 Re: Openspace3D » menu » 11-Apr-2011 19:05:35

dragged the xml file. was created by the mesh file. when you try to insert it into OS3D crash bug: your file have to be in a scol partition

uncomfortable asking silly questions smile

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