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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#26 11-Apr-2011 19:27:30

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: menu

Hi,

Anyway, it's certainly not normal at all that a crash occurs...

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#27 12-Apr-2011 18:57:05

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

Arkeon you're the best smile
I have everything turned
Thank you all. I will go on

Last edited by slavavs (12-Apr-2011 19:10:45)

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#28 12-Apr-2011 19:36:48

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

but the farther away the more questions. created a swf file, but OS3D again swears. writes your file have to be in a scol partition
that can be?

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#29 12-Apr-2011 20:16:46

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

eliminates the question, all files must be run with scol voyager / Partition_LocalUsr / ...

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#30 12-Apr-2011 20:44:59

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: menu

Yes, all used local files must be in the Partition_LocalUsr (sub)directory

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#31 13-Apr-2011 06:48:08

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

I have a question now on OS3. how to make a binding objects and move the object from the keyboard(may have a demo)? but have the ability to rotate 45 degrees to the plane X.
Someone tried to set up export Ogre mesh to Blender 2.56? To 2.49 everything works well

Last edited by slavavs (13-Apr-2011 14:38:50)

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#32 13-Apr-2011 15:20:57

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: menu

you can use the input>keyboard plugIT with Object>rotate->pitch adding angle in the link parameter

for blender i don't know ^^

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#33 13-Apr-2011 15:27:06

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: menu

Hi,

slavavs wrote:

Someone tried to set up export Ogre mesh to Blender 2.56? To 2.49 everything works well

No, didn't try, personaly I'm still using v2.49 (32 bits, cause I think that I had a problem with 64 bits python support...), so I do not know if it's ok with 2.56 (apparently not).
Did you saw the new blender exporter script (I didn't tried it neither...): http://code.google.com/p/blender2ogre/

And as a side note, please create a new post when you talk about a new subject, it's simpler to follow it, and easier for users that are searching on this forum to find a response when they got a problem that somebody already have smile

<edit>Just saw on the link I gave to you that 2.56 is supported by the new script. Furthemore, it seem that he have shader exporting support (which was a pain with the existing exporter, as everything had to be done by hand in Ogre's scripts</edit>

Last edited by Nodrev (13-Apr-2011 15:34:29)

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#34 14-Apr-2011 08:39:31

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

You can do a simple example to move an object and rotate, or may have a demo. can not turn a lot of time with one click. or turns or one turn and end (how to specify the pitch?). move was not obtained.

Last edited by slavavs (14-Apr-2011 13:03:00)

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#35 15-Apr-2011 12:54:27

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: menu

Sorry, but could you reformulate please, as I don't really understand what you need roll

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#36 15-Apr-2011 16:22:15

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: menu

@slavavs : i create a new thread here : http://www.scolring.org/forum/viewtopic.php?id=290
Please, create a new topic when you talk about a new subject.

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#37 16-Apr-2011 07:13:50

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

When I click the menu button appears object. This object I use in one project many times. If we make it hidden, and then I'm doing it not hidden, it comes and I manage it. Then again, I need this object (the second) - but it is not. How to make clones appear? I am doing a project, to be on site to build such is http://ycatuk.ru/components/com_virtuem … 4a7e54.gif

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#38 16-Apr-2011 09:24:26

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: menu

use the instantiate plugIT to manage multi instances of objects

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#39 16-Apr-2011 21:12:26

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

learning project car_showroom. I can not understand how to access the menu items. I do not know action script, so use a program to automatically create a file swf. After creating the menu I do not understand how can I access the menu items. Not to understand how flash call option interacts with the menu.

Last edited by slavavs (17-Apr-2011 15:36:25)

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#40 17-Apr-2011 18:52:44

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: menu

the external call in action script are needed to communicate with external applications like openspace3d.
if the application you use to generate the swf don't allow it you 'll have to try an another flash generator or learn some action script and make it in flash itselft ^^

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#41 17-Apr-2011 19:10:35

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

I realized this. I can not understand how to appeal to a flush. What is the interface between the flash and OS3D. How OS3D sees menu items. I just need it to understand, and then he'll deal

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#42 17-Apr-2011 19:19:32

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: menu

in the flash interface plugIT
you must set the flash callbacks and calls manually
"myParamToOS3D" and "myParam" in this example.

In the flash code you must have calls like this

ExternalInterface.addCallback("myParam", myFunction);
function myFunction(param:String)
{
    dosomething with param;
}
("myParam" is the name of the variable passing to flash from OS3D, and "param" is the value)

In the other way :
ExternalInterface.call("myParamToOS3D", param);

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#43 17-Apr-2011 20:16:30

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

if I have a SWF file ready, then I can not know parameters callbacks and calls?

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#44 17-Apr-2011 23:57:29

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: menu

no the system can not know the names of the events in advance

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#45 18-Apr-2011 17:27:56

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

OS3D a designer, so I think he must have built-in menu (and a few templates). You can not make a game without the menu. This is just my opinion who can not program:)

Last edited by slavavs (18-Apr-2011 17:33:36)

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#46 18-Apr-2011 19:02:03

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: menu

the other option to make a menu is to create it in 3D and link it with plugITs to the camera

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#47 18-Apr-2011 19:30:18

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

I am interested in this option. would be another example or description

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#48 20-Apr-2011 19:04:54

slavavs
Member
Registered: 9-Apr-2011
Posts: 137
Website

Re: menu

wow. I created a menu swf and linked with OS3D. CS4 - cool  smile

Last edited by slavavs (20-Apr-2011 19:37:02)

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#49 20-Apr-2011 23:28:14

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: menu

Congratulation ! smile

but i'll try to make an example of 3d interface too smile some days ^^

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#50 8-Jul-2012 08:07:03

putiansini
Member
Registered: 25-Jun-2012
Posts: 41

Re: menu

I need help like slavavs.. I wanna make menu with Adobe Flash CS4 which will be connected with OS3D

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