Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered
You are not logged in.
Offline
https://svn.scolring.org/trunk/setups/a … ndroid.exe
you can download it again ^^
This time it must be good, I've removed some precision on values, so it ignore the earth rotation and sensor errors.
the result on my tests is smooth orientation and no more drift when not moving.
Offline
Unfortunately it was launching an application similar to what i want to do.
watch 0.50
https://play.google.com/store/apps/deta … rsimulator
very disappointed:(:(:(
Last edited by 3d_mind (10-Jun-2016 15:08:59)
Offline
I was planning to use the zoom in and zoom out to simulate the effect of depth.
Offline
still moving but
can you please send to me the file you used in test and the apk file
what is your smart device type that you used in test
can you please send to me orientation pkg file (maybe this will help) to know what the reason of this wierd issue
also i will try run the same app in another device here in bahrain
Offline
here my apk test
http://www.arkeon.be/scol/os3d/solar_test.apk
Offline
here my apk test
http://www.arkeon.be/scol/os3d/solar_test.apk
Yes, this one works perfectly
Offline
Can we fix the position of solar system meshes in the space
Offline
Offline
what do you mean ?
now every thing ok and no rotation any more
thanks arkeon :):)
but
Is there a anyway that can make 3d meshes fixed in space and do not move as a result of moving the camera
watch videos to know what i mean
as you can notice the 3d meshes follow the movement of camera
in this video 3d meshes seems to be fixed in space
Offline
very weird, it don't do that on mine.
did you set the orientation sensor.control to the navigation.control ?
here my project file :
http://www.arkeon.be/scol/os3d/solar_test.xos
Offline
very weird, it don't do that on mine.
did you set the orientation sensor.control to the navigation.control ?here my project file :
http://www.arkeon.be/scol/os3d/solar_test.xos
thanks arkeon
Offline
I just uploaded another android update : https://svn.scolring.org/trunk/setups/a … ndroid.exe
I just get a samsung galaxy S7 and found that.... it support less openglES extensions than the S5!
then no shadows on it at first.
so I rebuilt the shadow system to let it work on devices with no float textures support. It should also work better on devices where there was no shadows support.
another important thing I changed is the camera preview framerate.
corresponding to the doc android should gives the rates by the maximum rate first in list.
but found that on the S7 and certainly on other the order is reverted ^^ (why the hell making a doc if constructors do not respect it...)
So I changed the way it detect the camera rate range to always get the best.
the webcam change from 15 FPS to 30 FPS.
finally depending of the device it should gives great improvements.
Offline
hmm the S7 gyro is calibrated differently since it's optimized for Gear VR.
the change I made earlier to remove some precision is just too high for it. so the change is not good for all devices
I just removed a decimal to make it work good on S5 but it seems to remove too much on S7.
I'll make some more tests to get something in the middle.
Offline
Gyroscope bias is now calculated correctly and should works on all phones.
setup updated here : https://svn.scolring.org/trunk/setups/a … ndroid.exe
Offline
Hello arkeon here is my last Attempt
But I have many questions
1 - How can I let user enable/disable AR mode by pressing button
2 - how to increase scene quality especially in CardBoard mode
3 - when using object click plugit if there is any method can by used to increase the touchable area around the object
Offline
hello,
1 - just enable / disable the arcamera plugit. you have an example in the loft3d demo
2 - stereo mode change the 3D resolution automatically depending of the device performances to get best fps. you can't modify it
3 - you can add an object around the real one like a cube or something with a full transparent material and then define the object click on it
Offline
Thanks for quick response
Forgive me I was not accurate in the previous question
i mean how to enable / disable (skybox) how to turn from real space environment using (skybox) to AR environment
Offline
ha ok
hmm it seems I forgot to make a skybox plugit so you could enable / disable it dynamically
can you add a request feature on redmine.scolring.org I'll try to make it soon
until then you can trick the thing by change the camera far clip.
set the skybox to a reasonable far distance and set the camera far clip dynamically using the object > set active camera plugit
so you will hide the sky box by making the far clip lower than the skybox
Offline
hello arkon
I'm return back after taking a tour in all AR SDKS
such as kudan and wikitude but in the end i got a conclusion openspace3d is the best
- how to let user place the object by touching the screen
how we can capture user touch point x,y,z values and use this values to position an object
Offline