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#26 7-Jun-2016 12:53:13

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

nope already read this one several times hmm I use android NDK not android SDK.

do you see any improvement in the version I made last night ?

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#27 7-Jun-2016 14:36:46

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

https://svn.scolring.org/trunk/setups/a … ndroid.exe
you can download it again ^^

This time it must be good, I've removed some precision on values, so it ignore the earth rotation and sensor errors.
the result on my tests is smooth orientation and no more drift when not moving.

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#28 10-Jun-2016 11:49:17

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

is this ok on your side now ?

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#29 10-Jun-2016 15:04:53

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

Unfortunately it was launching an application similar to what i want to do.

Flash required

watch 0.50

https://play.google.com/store/apps/deta … rsimulator


very disappointed:(:(:(

Last edited by 3d_mind (10-Jun-2016 15:08:59)

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#30 10-Jun-2016 15:07:22

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

this is the google project tango, it use a 3D depth camera for robust positional tracking.
this is a special phone

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#31 10-Jun-2016 15:20:59

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

I was planning to use the zoom in and zoom out to simulate the effect of depth.

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#32 10-Jun-2016 16:43:05

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

I did the test on your app by adding the FPS navigation plugit
so you can move around the objects using touch screen

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#33 10-Jun-2016 19:32:20

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

still moving but
can you please send to me the file you used in test and the apk file
what is your smart device type that you used in test
can you please send to me orientation pkg file (maybe this will help) to know what the reason of this wierd issue
also i will try run the same app in another device  here in bahrain

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#34 12-Jun-2016 09:14:04

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

ho you're right I think I miss my last tests.

I'll reup another android redists

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#35 12-Jun-2016 09:21:29

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

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#36 12-Jun-2016 10:15:34

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

Yes, this one works perfectly

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#37 12-Jun-2016 10:44:08

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

Can we fix the position of solar system meshes in the space

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#38 12-Jun-2016 10:48:31

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

what do you mean ?

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#39 12-Jun-2016 11:05:09

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

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#40 12-Jun-2016 20:53:44

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

arkeon wrote:

what do you mean ?

now every thing ok and no rotation any more

thanks arkeon smile:):)

but

Is there a anyway that can make 3d meshes  fixed in space and do not move as a result of moving the camera

watch videos to know what i mean

Flash required

as you can notice the 3d meshes follow the movement of camera

Flash required

in this video 3d meshes seems to be fixed in space

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#41 12-Jun-2016 22:26:49

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

very weird, it don't do that on mine.
did you set the orientation sensor.control to the navigation.control ?

here my project file :
http://www.arkeon.be/scol/os3d/solar_test.xos

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#42 15-Jun-2016 16:00:57

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

arkeon wrote:

very weird, it don't do that on mine.
did you set the orientation sensor.control to the navigation.control ?

here my project file :
http://www.arkeon.be/scol/os3d/solar_test.xos

thanks arkeon

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#43 15-Jun-2016 20:40:52

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

I just uploaded another android update : https://svn.scolring.org/trunk/setups/a … ndroid.exe

I just get a samsung galaxy S7 and found that.... it support less openglES extensions than the S5!
then no shadows on it at first.
so I rebuilt the shadow system to let it work on devices with no float textures support. It should also work better on devices where there was no shadows support.

another important thing I changed is the camera preview framerate.
corresponding to the doc android should gives the rates by the maximum rate first in list.
but found that on the S7 and certainly on other the order is reverted ^^ (why the hell making a doc if constructors do not respect it...)
So I changed the way it detect the camera rate range to always get the best.
the webcam change from 15 FPS to 30 FPS.

finally depending of the device it should gives great improvements.

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#44 15-Jun-2016 21:55:48

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

hmm the S7 gyro is calibrated differently since it's optimized for Gear VR.
the change I made earlier to remove some precision is just too high for it. so the change is not good for all devices hmm
I just removed a decimal to make it work good on S5 but it seems to remove too much on S7.
I'll make some more tests to get something in the middle.

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#45 21-Jun-2016 02:04:57

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

Gyroscope bias is now calculated correctly and should works on all phones.
setup updated here : https://svn.scolring.org/trunk/setups/a … ndroid.exe

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#46 30-Jun-2016 19:16:42

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

Hello arkeon here is my last Attempt

Flash required

But I have many questions
1 - How can I let user enable/disable AR mode by pressing button
2 - how to increase scene quality especially in CardBoard mode
3 - when using object click plugit if there is any method can by used to increase the touchable area around the object

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#47 30-Jun-2016 21:27:14

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

hello,

1 - just enable / disable the arcamera plugit. you have an example in the loft3d demo
2 - stereo mode change the 3D resolution automatically depending of the device performances to get best fps. you can't modify it
3 - you can add an object around the real one like a cube or something with a full transparent material and then define the object click on it

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#48 30-Jun-2016 22:52:40

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

Thanks for quick response

Forgive me I was not accurate in the previous question

i mean how to enable / disable  (skybox) how to turn from real space environment using (skybox) to AR environment

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#49 1-Jul-2016 00:06:46

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Mixed Reality using google cardboard glasses

ha ok

hmm it seems I forgot to make a skybox plugit so you could enable / disable it dynamically hmm
can you add a request feature on redmine.scolring.org I'll try to make it soon

until then you can trick the thing by change the camera far clip.

set the skybox to a reasonable far distance and set the camera far clip dynamically using the object > set active camera plugit
so you will hide the sky box by making the far clip lower than the skybox

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#50 21-Oct-2016 22:42:08

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Mixed Reality using google cardboard glasses

hello arkon
I'm return back after taking a tour in all AR SDKS
such as kudan and wikitude but in the end i got a conclusion openspace3d is the best
- how to let user place the object by touching the screen
how we can capture user touch point x,y,z values and use this values to position an object

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