Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hi,
I made tests some times ago to make the compilation system more flexible. Indeed, all the scols compilation projects uses differents version of visual studio, v2009 for the maintained and in active development, which is not very handfull if the developer had a different version (i used msvs2008 express for a while at home, and recently switch to msvs2010 express).
As a habits with microsoft, files generated by their tools are not backward compatible with older versions (please, do not feed the troll ).
Plus, the linux compilation has become an headhake, due to outdated makefiles (when they're exists).
So, i turn myself to cmake, as i found this tool very useful in ogre (and i succesfully used it in some personals projects).
The test i made is now on an svn branch, as a "startpoint", cause i will not have the time myself to make some improvment to it for the moment.
Check the svn log, i put lots of important notes in it, while commiting this branch.
And don't hesitate to talk here if some points are still not clear.
Nodrev
Last edited by Nodrev (16-Nov-2010 01:16:00)
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Cmake is right,Ogre3d project use Cmake too
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Just commited the vm5 cmake version.
Next priority will be to convert usmwin (i think it's broken, not tested, but i pretty sure cause includes directories have changed...).
I'll write a cmake tuto asap in another post.
Nodrev.
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Just committed usmwin converted to cmake.
No problem with release, but you may remark that i added a '_d' at the end of the scol.dll for debug build, as lots of libraries does.
Goto sleep (:o wahhh), bye!
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