Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hello,
you can download and try the next OpenSpace3D release!
https://www.openspace3d.com/downloads/OpenSpace3d_BETA
## What's new ##
PlugITs:
- Add rendering lod bias plugIT
- Add help plugIT to display informations in the editor
- Add AR capture stereo plugIT to manage stereo camera
- Add plugIT explode to move the subnodes of an object appart
- Manage OpenVR stereo camera
- Manage 3D videos modes and allow to keep ratio in video plugIT
- Manage compositor and material scheme in camera texture plugIT
- Ar marker now move objects with physics when available
- Object follow now move objects with physics when available
- Serial add delayed Opened event to give Arduino the time to initialize
- Move debug console into Editor category
- Correction on plugITs languages
- Correct Ar marker crash and limit id to 1022
Editor:
- Add/Update templates in Assets/templates
- Add 3D library in Assets/models/library/goods
- Add chamfered primitives models
- Correct links order on copy / paste
- Correct 360 sphere and templates to prevent the picture to be flipped
- Manage more 3D formats (gltf, glb...)
- Add an option on import models conversion to optimize textures
- Manage stereo viewport size to differ main viewport
- Allow to define a plugIT color in the plugIT XML definition or by the user
- Show the current selected plugIT description from menu in status bar
- Localize plugITs categories
- Allow right click on 3D view position toolbar buttons to invert the behavior
- Manage truetype fonts for HUD to allow accents on all platforms
Core / Scol:
- Manage stereo widget in 3D engine
- Manage camera LOD bias in 3D engine
- Manage embedded textures on 3D models conversion
- Manage texture optimisation on 3D models conversion
- Manage compositors and material scheme on camera texture
- Manage widgets better when using stereo
- Optimize videos reading for better video / sound synchronisation and avoid lags
- Optimize fonts drawing on bitmaps
- Correct 2D rect widgets not visible in some cases
- Add a callback from menu selection in lib2D _CBmenuHighlight
- Correct Android bundle export
- Manage HTTP proxy on VM, Curl and FFmpeg uses
- Hack wiimote plugin to make it connect on windows 10
- Update dependencies (Boost, ffmpeg, assimp...)
- Update Oculus Mobile SDK (need an up to date Oculus Quest)
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Thank you Arkeon.
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Hi Arkeon.
will 1.85 support the metal for ios?
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Hello Arkeon. Thank you and i am so sorry for my impatience i am waiting for 1.86.
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1.85 beta4 some more new ergonomics in editor
- Allow to detach / attach scene tree, plugITs area and logs from the main window
- Allow to move several nodes in the scene tree using a filtered list
- Allow to filter the scene tree view with a keyword
- Add a menu on scene nodes to isolate the object in 3D view
- Add "Unhide all objects" in scene menu
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1.85 beta5
https://www.openspace3d.com/downloads/OpenSpace3d_BETA
PlugITs:
- Allow to name the Switch plugIT actions
- Update video plugIT for youtube videos
Editor:
- Addition of a "project type" project parameter (Standard, dynamic template (with objects), plugITs template)
- Add a button on plugITs to enable / disable links visibility in groups
- Add a menu in Groups tab to import available dynamic templates directly
- Add a menu in plugITs tab to import available plugITs templates directly
- Add options in OS3D settings to filter plugITs by user level (Basic / Advanced / Expert)
- Add options in OS3D settings to filter templates menus categories
- Default assets, demos and exemples are now in the main scol partition to be common to all users
- Open/Save file dialogs use a custom dialog to show the files in all partitions
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Metal would be very cool indeed. arkeon, will metal take a lot of performance?
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Hello, just installed the apk from Openspace3d to my quest 2 - it works really great! Since i did not used my vr headset for a while, I was feeling bad. But now I have to, because of that cool stuff from ur software. That was a nice boost
Today I will do my first, complete map and try to understand the plugits better. I'm using beta 6 and I haven't got any crashes.
I will come back here when I have something, using blender to do the objects.
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