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#1 25-Nov-2010 01:25:00

kenshin1987
Member
Registered: 10-Nov-2010
Posts: 100

Does the OpenSpace3D support undo operation?

Hi,

It seems crtl+z haven't any effect.and I can't find a undo icon.

Kenshin

Last edited by kenshin1987 (25-Nov-2010 10:12:08)

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#2 25-Nov-2010 01:49:38

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: Does the OpenSpace3D support undo operation?

Hi,

No, it's not supported for the moment, but it's on the todo list.
We need to talk how to handle it, to implement it, and to know what the user will be authorized to "undo" (only 3d movements, tree hierarchy moves???) or not, and how they could be combined. Another big point is "undoing" object deletion (we have to store all information concerning a deleted element!).

But Arkeon will explain it better than me big_smile

Last edited by Nodrev (25-Nov-2010 01:50:15)

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#3 25-Nov-2010 02:20:19

kenshin1987
Member
Registered: 10-Nov-2010
Posts: 100

Re: Does the OpenSpace3D support undo operation?

I see,
thanks Nodrev

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#4 25-Nov-2010 09:11:36

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: Does the OpenSpace3D support undo operation?

Maybe ... an automatic (date & time or number) save ?
In a Configuration panel, the user can choose to save :
- each add / delete an 3d object
- each add / delele / edit a PlugIT
- keep the N lastest files
- etc ...

He can reload a previous work... Ok, it's not a really undo

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#5 25-Nov-2010 11:20:31

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,089
Website

Re: Does the OpenSpace3D support undo operation?

Actual scene manipulations and plugITs are all in real time (for a futur online and multi-user editor mode)

for the moment additionnal resources added with a mesh for example can depend of several other mesh in Ogre.
we could begin the Undo/Redo only for some manipulation type like PRS change on objects or plugIT Edition.

there is allready a task for that in redmine.

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#6 26-Nov-2010 00:37:26

kenshin1987
Member
Registered: 10-Nov-2010
Posts: 100

Re: Does the OpenSpace3D support undo operation?

Hi,arkeon

I can't open the http://redmine.scolring.org/ website.

What's wrong?

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#7 26-Nov-2010 09:24:02

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,089
Website

Re: Does the OpenSpace3D support undo operation?

Ovh (web hosting provider) fail to recover a switch for hours ...
it's back now smile

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#8 26-Nov-2010 11:50:46

kenshin1987
Member
Registered: 10-Nov-2010
Posts: 100

Re: Does the OpenSpace3D support undo operation?

thanks ,it's OK now

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#9 9-Feb-2011 11:12:43

adams
Guest

Re: Does the OpenSpace3D support undo operation?

I am of the view that ctrl+z is an essential feature. Needless to say the game looks monotonous without it. I personally believe that a user should be authorized to undo tree hierarchy moves. He should also be given the option to undo object deletion. I hope that this feature will be implemented soon.

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