Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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- more detail about the animation since the binding model to the skeleton until the correct export to ogre or other formats with correct import to os3d
- how to make a fire effect? in 3D space. with animation. with alpha channel.
im begin new project(level etc.) please make tutorial about "data saving" to file and read this.
https://www.youtube.com/watch?v=Rg3EKDYOBgc
is my attempt make the system of characters
not works. in save its writes 0.000000000000....
physically not performs especially
https://yadi.sk/d/MQaI8G3HagGBH
left my previous project? rooms.xos
when saving all data flied
Error while importing scene or group: .../.../rooms.xoshello!
my project https://yadi.sk/d/YmaYJ4VMaduEg
how can I get the current position of my FPS camera and write coords (XYZ&rotY) to the file? (at press f5)
and write and put FPS camera to saved coords at f9.
Advance thanks for explaining
is it possible to create your own full-screen shader? or edit?
exchangeable palette in colorpicker please do. I once tried to replace the image on a bright, thought that the choice was there working on the principle of the pipette. ![]()
●I made a model in 3ds max and export to *.dae (best variant to import os3d), but the materials are not displayed correctly in os3d.
in def looks better than fulldef.
●maybe it's because of the imposition of a single texture in the "spec level" and "spec color" in 3dsmax. Textures made in Crazybump http://www.crazybump.com/ (4 tab). which of the texture is intended? level or color?
●is it possible to adjust the mipmapping in 3d scene? - range and transitions
clone objects without random(dummies can also put on the same coordinates and multiply). in 3ds max such function.
Export to Player setting/ As a web page (to local html)
"array" plugIt or function in editor for models placement(xyz,rotation)
tranks. all works normal.
where is there a place in the forum where you can upload code pieces and resources(for example)?

could not figure out how to GET/SET value to misc If PlugIT
https://yadi.sk/d/P4wTw_xZV3PsG
how can I make the threshold for minus values? (if value "inferior or equals -1" then set $0)
https://yadi.sk/d/awBBLgVtUum7u
https://yadi.sk/d/k3W9e3vzUmSi7
possible to separate from the $ sign digits?
not very successful
sorry for stupidity
compressed with 7zip (compression)
https://yadi.sk/d/FZqRfzLNUgtzn (archive with the project and needed files)
I want to understand the logic circuit
key pressed ---> set +1 to value --> value added to number in the text the text ----> text sets label at unactive button adapted to gui money
$ 0(at default)
excellent news [about new 3d formats] ![]()
where you can read about all the graphic capabilities OS3D? Ogre.
or is it limited to the exporter 3ds Max? reflection map in *.jpg does not export such (to a file with the materials did not write.)
which of blender exporters better?
thx for answer
please says what is scaling 3dsmax to openspace
1:? os3d(at export to os3d moment)
its need to me for correctly 3dmodels placement
thanx in advance
thanks
Not exported displacement texture of 3d model with Easy Ogre Exporter 1,6(3ds max 2012 x64)
in "*.material" file its not written
material "terrain_grass00"
{
technique terrain_grass00_technique
{
pass terrain_grass00_standard
{
ambient 1 1 1 1
diffuse 1 1 1 1
specular 1 1 1 0 25.5
emissive 0 0 0 1
texture_unit terrain_grass00_Diffuse#0
{
texture xshaders/bitmap/grass00.jpg
tex_coord_set 0
colour_op modulate
}
texture_unit terrain_grass00_Specular#1
{
texture xshaders/bitmap/grass00_SPEC.jpg
tex_coord_set 0
colour_op modulate
}
texture_unit terrain_grass00_Self-Illumination#2
{
texture xshaders/bitmap/grass00_OCC.jpg
tex_coord_set 0
colour_op modulate
}
texture_unit terrain_grass00_Normal#3
{
texture xshaders/bitmap/grass00_NRM.jpg
tex_coord_set 0
colour_op modulate
}
}
}
}
material "terrain_tree00"
{
technique terrain_tree00_technique
{
pass terrain_tree00_standard
{
cull_hardware none
cull_software none
ambient 1 1 1 1
diffuse 1 1 1 1
specular 1 1 1 0 25.5
emissive 0 0 0 1
scene_blend alpha_blend
depth_write off
texture_unit terrain_tree00_Diffuse#0
{
texture xshaders/bitmap/tree00.png
tex_coord_set 0
colour_op modulate
}
texture_unit terrain_tree00_Specular#1
{
texture xshaders/bitmap/tree00_SPEC.jpg
tex_coord_set 0
colour_op modulate
}
texture_unit terrain_tree00_Self-Illumination#2
{
texture xshaders/bitmap/tree00_OCC.jpg
tex_coord_set 0
colour_op modulate
}
texture_unit terrain_tree00_Unknown#3
{
texture xshaders/bitmap/tree00.png
tex_coord_set 0
colour_op modulate
}
texture_unit terrain_tree00_Normal#4
{
texture xshaders/bitmap/tree00_NRM.jpg
tex_coord_set 0
colour_op modulate
}
}
}
}How to correctly set the settings to export the correct material?
Hello, i want to create radar, how can I do it? if bitmap don't have rotate function.
project here: http://www.mediafire.com/?ychi7jiclbzzdl5
thanks, it works ![]()