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#176 Re: Openspace3D » Videos tutorials [wish list] » 19-Sep-2014 17:22:43

- more detail about the animation since the binding model to the skeleton until the correct export to ogre or other formats with correct import to os3d
- how to make a fire effect? in 3D space. with animation. with alpha channel.

#177 Re: Openspace3D » savegame function » 19-Sep-2014 12:12:57

im begin new project(level etc.) please make tutorial about "data saving" to file and read this.
https://www.youtube.com/watch?v=Rg3EKDYOBgc
is my attempt make the system of characters

#178 Re: Openspace3D » savegame function » 30-Aug-2014 07:53:30

not works. in save its writes 0.000000000000....
physically not performs especially
https://yadi.sk/d/MQaI8G3HagGBH

left my previous project? rooms.xos
when saving all data flied

Error while importing scene or group: .../.../rooms.xos

#179 Openspace3D » savegame function » 29-Aug-2014 08:32:45

el_motoblock
Replies: 5

hello!
my project https://yadi.sk/d/YmaYJ4VMaduEg

how can I get the current position of my FPS camera and write coords (XYZ&rotY)  to the file? (at press f5)
and write and put FPS camera to saved coords at f9.

Advance thanks for explaining

#181 Openspace3D » add compositor / full-screen shader » 8-Aug-2014 09:24:18

el_motoblock
Replies: 1

is it possible to create your own full-screen shader? or edit?

#182 Re: Openspace3D » Bugs and suggests » 8-Aug-2014 09:10:39

exchangeable palette in colorpicker please do. I once tried to replace the image on a bright, thought that the choice was there working on the principle of the pipette. smile

#183 Openspace3D » mapping material in 3ds max vs openSpace3d » 8-Aug-2014 08:49:39

el_motoblock
Replies: 2

●I made a model in 3ds max and export to *.dae (best variant to import os3d), but the materials are not displayed correctly in os3d.
preview in def looks better than fulldef.

●maybe it's because of the imposition of a single texture in the "spec level" and "spec color" in 3dsmax. Textures made in Crazybump http://www.crazybump.com/ (4 tab). which of the texture is intended? level or color?

●is it possible to adjust the mipmapping in 3d scene? - range and transitions

#184 Re: Openspace3D » suggestions, ideas and lots of questions. » 26-Jul-2014 16:55:11

clone objects without random(dummies can also put on the same coordinates and multiply). in 3ds max such function.

#185 Re: Openspace3D » suggestions, ideas and lots of questions. » 26-Jul-2014 16:41:59

Export to Player setting/ As a web page (to local html)

#186 Re: Openspace3D » suggestions, ideas and lots of questions. » 26-Jul-2014 16:00:55

"array" plugIt or function in editor for models placement(xyz,rotation)

#187 Re: Openspace3D » value for GUI at keys » 28-Jun-2014 17:14:06

tranks. all works normal.

where is there a place in the forum where you can upload code pieces and resources(for example)?

#188 Re: Openspace3D » value for GUI at keys » 27-Jun-2014 04:22:18

U5ntW-dVLZHMyTyUBspKAjcS6olrdXFN0KNI9Hby-xGadSfHs7LWXFYNc2o31aaTW6UaOEpLAySUTNJXnrJhcA==?uid=116360906&filename=авыва.jpg&disposition=inline&hash=&limit=0&content_type=image%2Fjpeg&rtoken=472073c2aeadfb1dc5071d5c534b4e86&rtimestamp=53ace427&force_default=yes
could not figure out how to GET/SET value to misc If PlugIT
https://yadi.sk/d/P4wTw_xZV3PsG

#189 Re: Openspace3D » value for GUI at keys » 26-Jun-2014 03:11:04

how can I make the threshold for minus values? (if value "inferior or equals -1" then set $0)
https://yadi.sk/d/awBBLgVtUum7u

#190 Re: Openspace3D » value for GUI at keys » 25-Jun-2014 02:51:13

https://yadi.sk/d/k3W9e3vzUmSi7
possible to separate from the $ sign digits?
not very successful
sorry for stupidity

#191 Re: Openspace3D » value for GUI at keys » 24-Jun-2014 16:10:55

compressed with 7zip (compression)

#192 Openspace3D » value for GUI at keys » 24-Jun-2014 13:27:59

el_motoblock
Replies: 11

https://yadi.sk/d/FZqRfzLNUgtzn (archive with the project and needed files)
I want to understand the logic circuit

key pressed ---> set +1 to value --> value added to number in the text the text ----> text sets label at unactive button adapted to gui money
$ 0(at default)
Wa50fl8dmGLXwfWFKCNy55i1PRHds8xtDPTo1W7MV_ZpfbpTuxs6cL_ZeozfddKc3wzXe3xHAvuLe9fGj9aoMw==?uid=116360906&filename=32553466666.jpg&disposition=inline&hash=&limit=0&content_type=image%2Fjpeg&rtoken=7275bb9a440918201ce1e3213fff0df6&rtimestamp=53a96e9d&force_default=yes

#194 Openspace3D » Info about material techniques » 16-Jun-2014 15:21:10

el_motoblock
Replies: 2

where you can read about all the graphic capabilities OS3D? Ogre.
or is it limited to the exporter 3ds Max? reflection map in *.jpg does not export such (to a file with the materials did not write.)
which of blender exporters better?

#196 Openspace3D » scaling of 3dsmax:os3d » 9-Jun-2014 13:57:32

el_motoblock
Replies: 2

please says what is scaling 3dsmax to openspace
1:? os3d(at export to os3d moment)
its need to me for correctly 3dmodels placement
thanx in advance

#198 Openspace3D » Not exported displacement texture of 3d model with Easy Ogre Exporter » 25-May-2014 16:23:47

el_motoblock
Replies: 2

Not exported displacement texture of 3d model with Easy Ogre Exporter 1,6(3ds max 2012 x64)
result
in "*.material" file its not written

material "terrain_grass00"
{
	technique terrain_grass00_technique
	{
		pass terrain_grass00_standard
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 1 1 1 0 25.5
			emissive 0 0 0 1

			texture_unit terrain_grass00_Diffuse#0
			{
				texture xshaders/bitmap/grass00.jpg
				tex_coord_set 0
				colour_op modulate
			}

			texture_unit terrain_grass00_Specular#1
			{
				texture xshaders/bitmap/grass00_SPEC.jpg
				tex_coord_set 0
				colour_op modulate
			}

			texture_unit terrain_grass00_Self-Illumination#2
			{
				texture xshaders/bitmap/grass00_OCC.jpg
				tex_coord_set 0
				colour_op modulate
			}

			texture_unit terrain_grass00_Normal#3
			{
				texture xshaders/bitmap/grass00_NRM.jpg
				tex_coord_set 0
				colour_op modulate
			}
		}
	}
}
material "terrain_tree00"
{
	technique terrain_tree00_technique
	{
		pass terrain_tree00_standard
		{
			cull_hardware none
			cull_software none
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 1 1 1 0 25.5
			emissive 0 0 0 1

			scene_blend alpha_blend
			depth_write off

			texture_unit terrain_tree00_Diffuse#0
			{
				texture xshaders/bitmap/tree00.png
				tex_coord_set 0
				colour_op modulate
			}

			texture_unit terrain_tree00_Specular#1
			{
				texture xshaders/bitmap/tree00_SPEC.jpg
				tex_coord_set 0
				colour_op modulate
			}

			texture_unit terrain_tree00_Self-Illumination#2
			{
				texture xshaders/bitmap/tree00_OCC.jpg
				tex_coord_set 0
				colour_op modulate
			}

			texture_unit terrain_tree00_Unknown#3
			{
				texture xshaders/bitmap/tree00.png
				tex_coord_set 0
				colour_op modulate
			}

			texture_unit terrain_tree00_Normal#4
			{
				texture xshaders/bitmap/tree00_NRM.jpg
				tex_coord_set 0
				colour_op modulate
			}
		}
	}
}

How to correctly set the settings to export the correct material?

#199 Openspace3D » Bitmap rotation for Radar » 29-Apr-2013 03:48:35

el_motoblock
Replies: 1

Hello, i want to create radar, how can I do it? if bitmap don't have rotate function.
project here: http://www.mediafire.com/?ychi7jiclbzzdl5

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