Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 8-Aug-2014 08:49:39

el_motoblock
Member
From: Russia
Registered: 16-Feb-2013
Posts: 271

mapping material in 3ds max vs openSpace3d

●I made a model in 3ds max and export to *.dae (best variant to import os3d), but the materials are not displayed correctly in os3d.
preview in def looks better than fulldef.

●maybe it's because of the imposition of a single texture in the "spec level" and "spec color" in 3dsmax. Textures made in Crazybump http://www.crazybump.com/ (4 tab). which of the texture is intended? level or color?

●is it possible to adjust the mipmapping in 3d scene? - range and transitions

Last edited by el_motoblock (8-Aug-2014 09:02:55)

Offline

#2 8-Aug-2014 13:33:08

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: mapping material in 3ds max vs openSpace3d

Hi !

The fulldef scheme is given for those who want to edit the materials and add shaders or for a future deferred rendering system.

A system to generate shaders on import like the Easy Ogre exporter do for max could be made in future (didn't had time for now).

So for now if you want to use complex and advanced materials you should better use the Max exporter directly.

Offline

#3 9-Aug-2014 15:23:51

el_motoblock
Member
From: Russia
Registered: 16-Feb-2013
Posts: 271

Re: mapping material in 3ds max vs openSpace3d

ok

Offline

Board footer

Powered by FluxBB