Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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●I made a model in 3ds max and export to *.dae (best variant to import os3d), but the materials are not displayed correctly in os3d.
in def looks better than fulldef.
●maybe it's because of the imposition of a single texture in the "spec level" and "spec color" in 3dsmax. Textures made in Crazybump http://www.crazybump.com/ (4 tab). which of the texture is intended? level or color?
●is it possible to adjust the mipmapping in 3d scene? - range and transitions
Last edited by el_motoblock (8-Aug-2014 09:02:55)
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Hi !
The fulldef scheme is given for those who want to edit the materials and add shaders or for a future deferred rendering system.
A system to generate shaders on import like the Easy Ogre exporter do for max could be made in future (didn't had time for now).
So for now if you want to use complex and advanced materials you should better use the Max exporter directly.
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ok
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