Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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wow, thank you. renamed and earned ...
write sequence you are exporting
8.474, 8.474, 0.129.
My object is composed of several joint projects. After the conversion OS3D displays a cube with default size
did so anyway dimensions have not changed
draw a model in blender, then export. OS3D displays it is not correct, totally different dimensions. What could be wrong?
I want to make an automatic increase of the price after adding an object. For example the object is worth $ 1. I added three objects. A text box labeled rates should be changed to $ 3. Can this be implemented?
Only now I understand the logic. thank you so much.
right question. how to move forward and backward
Wow
thank you
will study
Thank you. I do not hurry Do you require. As will be ready to tell how something
as a success with the release?
well, I'll wait
I can not understand. I insert an objects with a plugIT instantiate... How to handle this objects. You can make a small example?
I understood
there is another solution?
Tell me, I do not understand ask a question. or you do not know the answer?
when you add multiple objects I can not choose one. When you try to manage the object, they all are selected. How to choose (activate) an object?
Need to implement the following sequence. Click on an object - the object is activated - the object can be controlled (eg turning). This object was originally not in the window. It appears after you add (using the plugIT - instantiate).
wow. I created a menu swf and linked with OS3D. CS4 - cool
Hi arkeon
Try to understand what I want to do. It will be easier and faster to me at all to understand and less to write in this topic
Adobe Flash CS4? This program?
I opened the code )))))))))))
Ok, thanks. Look for CS4
yet I do not have a project. I can describe it. Imagine you have a menu. Button - Brick, a button - a window, a button - the door. you create a constructor. Click on a button - there is a brick. You have to move a the space required (each brick is placed on a new location). Besides all this, after adding an object (a brick) - it should become active, so you can drag and drop. Thus, building a house. my project on another topic. That photo - http://ycatuk.ru/components/com_virtuem … de6e49.gif
How would you implement it? This application should work with the web site
what version is saved .fla?
Who can make Flash menu with one button (with source code)? The simplest. With the function ExternalInterface.call ("myParamToOS3D", param);
If necessary I can pay. I want to understand how to do it.