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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#76 Re: 3D » conversion from blender » 27-May-2011 13:34:58

wow, thank you. renamed and earned ...

#77 Re: 3D » conversion from blender » 27-May-2011 10:35:39

write sequence you are exporting

#78 Re: 3D » conversion from blender » 27-May-2011 10:33:24

8.474, 8.474, 0.129.
My object is composed of several joint projects. After the conversion OS3D displays a cube with default size

#79 Re: 3D » conversion from blender » 27-May-2011 10:18:38

did so anyway dimensions have not changed

#80 3D » conversion from blender » 27-May-2011 07:55:39

slavavs
Replies: 18

draw a model in blender, then export. OS3D displays it is not correct, totally different dimensions. What could be wrong?

#81 Re: Openspace3D » move a selected object with the keyboard » 18-May-2011 10:38:01

I want to make an automatic increase of the price after adding an object. For example the object is worth $ 1. I added three objects. A text box labeled rates should be changed to $ 3. Can this be implemented?

#82 Re: Openspace3D » move a selected object with the keyboard » 14-May-2011 18:50:37

Only now I understand the logic. thank you so much.

#83 Re: Openspace3D » move a selected object with the keyboard » 14-May-2011 18:12:35

right question. how to move forward and backward

#85 Re: Openspace3D » move a selected object with the keyboard » 2-May-2011 20:36:58

Thank you. I do not hurry smile  Do you require. As will be ready to tell how something

#88 Re: Openspace3D » activate object » 27-Apr-2011 09:38:41

I can not understand. I insert an objects with a plugIT instantiate... How to handle this objects. You can make a small example? smile

#90 Re: Openspace3D » activate object » 24-Apr-2011 07:32:03

there is another solution?

#91 Re: Openspace3D » the instantiate plugIT » 24-Apr-2011 07:30:41

Tell me, I do not understand ask a question. or you do not know the answer?

#92 Re: Openspace3D » activate object » 21-Apr-2011 15:10:04

when you add multiple objects I can not choose one. When you try to manage the object, they all are selected. How to choose (activate) an object?

#93 Openspace3D » activate object » 21-Apr-2011 10:42:20

slavavs
Replies: 7

Need to implement the following sequence. Click on an object - the object is activated - the object can be controlled (eg turning). This object was originally not in the window. It appears after you add (using the plugIT - instantiate).

#94 Re: Openspace3D » menu » 20-Apr-2011 19:04:54

wow. I created a menu swf and linked with OS3D. CS4 - cool  smile

#95 Re: Openspace3D » the instantiate plugIT » 20-Apr-2011 08:48:03

Hi arkeon
Try to understand what I want to do. It will be easier and faster to me at all to understand and less to write in this topic smile

#96 Re: Openspace3D » Action script 3.0 » 19-Apr-2011 19:41:47

Adobe Flash CS4? This program? 
I opened the code )))))))))))

#98 Re: Openspace3D » the instantiate plugIT » 19-Apr-2011 18:44:11

yet I do not have a project. I can describe it. Imagine you have a menu. Button - Brick, a button - a window, a button - the door. you create a constructor. Click on a button - there is a brick. You have to move a the space required (each brick is placed on a new location). Besides all this, after adding an object (a brick) - it should become active, so you can drag and drop. Thus, building a house. smile my project on another topic. That photo - http://ycatuk.ru/components/com_virtuem … de6e49.gif
How would you implement it? This application should work with the web site

#99 Re: Openspace3D » Action script 3.0 » 19-Apr-2011 18:35:18

what version is saved .fla?

#100 Openspace3D » Action script 3.0 » 19-Apr-2011 17:19:53

slavavs
Replies: 6

Who can make Flash menu with one button (with source code)? The simplest. With the function ExternalInterface.call ("myParamToOS3D", param);
If necessary I can pay. I want to understand how to do it.

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