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#51 Re: Openspace3D » Mixed Reality using google cardboard glasses » 30-Jun-2016 19:16:42

Hello arkeon here is my last Attempt

Flash required

But I have many questions
1 - How can I let user enable/disable AR mode by pressing button
2 - how to increase scene quality especially in CardBoard mode
3 - when using object click plugit if there is any method can by used to increase the touchable area around the object

#52 Re: Openspace3D » Mixed Reality using google cardboard glasses » 15-Jun-2016 16:00:57

arkeon wrote:

very weird, it don't do that on mine.
did you set the orientation sensor.control to the navigation.control ?

here my project file :
http://www.arkeon.be/scol/os3d/solar_test.xos

thanks arkeon

#53 Re: Openspace3D » Mixed Reality using google cardboard glasses » 12-Jun-2016 20:53:44

arkeon wrote:

what do you mean ?

now every thing ok and no rotation any more

thanks arkeon smile:):)

but

Is there a anyway that can make 3d meshes  fixed in space and do not move as a result of moving the camera

watch videos to know what i mean

Flash required

as you can notice the 3d meshes follow the movement of camera

Flash required

in this video 3d meshes seems to be fixed in space

#54 Re: Openspace3D » Mixed Reality using google cardboard glasses » 12-Jun-2016 10:44:08

Can we fix the position of solar system meshes in the space

#56 Re: Openspace3D » Mixed Reality using google cardboard glasses » 10-Jun-2016 19:32:20

still moving but
can you please send to me the file you used in test and the apk file
what is your smart device type that you used in test
can you please send to me orientation pkg file (maybe this will help) to know what the reason of this wierd issue
also i will try run the same app in another device  here in bahrain

#57 Re: Openspace3D » Mixed Reality using google cardboard glasses » 10-Jun-2016 15:20:59

I was planning to use the zoom in and zoom out to simulate the effect of depth.

#58 Re: Openspace3D » Mixed Reality using google cardboard glasses » 10-Jun-2016 15:04:53

Unfortunately it was launching an application similar to what i want to do.

Flash required

watch 0.50

https://play.google.com/store/apps/deta … rsimulator


very disappointed:(:(:(

#60 Re: Openspace3D » Mixed Reality using google cardboard glasses » 6-Jun-2016 18:59:07

arkeon wrote:

hmm I did correct the close plugit already. (I don't remember if this is in the release)
try replace this file : https://svn.scolring.org/trunk/scol_app … player.pkg in program files/scol voyager/partition_LockedApp/tools/os3dplayer

are you sure about the rotation ? I did a lot of tests and it seems corrected to me.
Its this just the same or a lot slower rotation ?
where is your country ? (in case this is a earth rotation issue)

hello arkeon

by using os3d

Flash required

by using another approach

Flash required

But I prefer to use OS3D  because it is more easily and can do many complex things.

no it's not the same it's too slow rotation

I live and work in Bahrain

my smart phone is galaxy note4

#61 Re: Openspace3D » Mixed Reality using google cardboard glasses » 6-Jun-2016 12:50:06

Unfortunately still moving too slowly to the left

and close plugit Does not work

#62 Re: Openspace3D » Mixed Reality using google cardboard glasses » 4-Jun-2016 20:30:02

arkeon wrote:

you can download and install the android beta update here (ignore the security message > continue anyway) : https://svn.scolring.org/trunk/setups/a … ndroid.exe

tell me if you find other issues

Thanks Arkeon
Now everything is working perfectly
In fact, I was hoping this work was completed last week, and although my knowledge of unity and vuforia, but the use of openspace 3d will shorten a lot of time.
thanks again

#63 Re: Openspace3D » Mixed Reality using google cardboard glasses » 4-Jun-2016 16:25:13

arkeon wrote:

ok I'll do it soon

Is there a specific date

#64 Re: Openspace3D » Mixed Reality using google cardboard glasses » 29-May-2016 18:26:36

arkeon wrote:

Yes I managed to use some bias on the gyro values to avoid the weird rotation
It will be available in next release.

If you need it I can make a beta version of android builds

yes please it will be very appreciated

#65 Re: Openspace3D » Mixed Reality using google cardboard glasses » 29-May-2016 17:58:32

arkeon wrote:

Yes I noticed the same behavior, I don't understand why ^^
I'll try to figure it out

any good news sad:(

#66 Re: Openspace3D » Mixed Reality using google cardboard glasses » 28-May-2016 15:19:09

Unfortunately after many attempts to find out the cause of this problem

1- run the application on another smart phone

2 - changing values and remove fbs plugit

3 - replace the solar system scene with simple mesh like primitives

but i'm still face the same problem and 3D objects automatically

move to the left

any help please roll:rolleyes::rolleyes:

#67 Re: Openspace3D » Mixed Reality using google cardboard glasses » 27-May-2016 17:50:36

Flash required

https://www.youtube.com/watch?v=facjR149PCM

Hello arkeon

at first I'd like to thank you for all your support and assistance you provide to me.

as you can notice I've succeeded to make a 3d mesh facing the camera and I'm also fix the sun material

but I'm facing many problems here

1- the 3D mesh automatically moves to the left and I don't know why this is happening

2-  when clicking on a cardboard mode all  spherical shapes turn to oval shapes

3-  the light halo (volumetric light) disappears in android application

and finally ctrl+z Not working for me

here is the scene file

https://drive.google.com/file/d/0B9bCpI … sp=sharing

#68 Re: Openspace3D » Mixed Reality using google cardboard glasses » 26-May-2016 10:21:10

hello arkeon
here is the result

Flash required

but i have many questions:
1 - why i should turn left by 90 degree to see the 3d meshes.
2 - why the sun material became gray.
3- if there is any method can be used to zoom in and zoom out camera using smartphone sensors

#69 Openspace3D » Mixed Reality using google cardboard glasses » 21-May-2016 14:44:41

3d_mind
Replies: 67

hello

https://www.youtube.com/watch?v=5QDB7CDD5aA

can we get the same result in this video but by using cardboard glasses

imagine when you look at your cardboard glasses see dinosaurs fly around you

and of course preferably without using a markers or  kinect

#70 Re: Openspace3D » OpenSpace3D 1.10 » 25-Apr-2016 19:33:03

Eh bien fait .... magnifique

#71 Re: Openspace3D » Bugs and suggests » 19-Apr-2016 11:07:42

Directly support for fbx files without converting

#72 Re: Openspace3D » Speech Recognition » 16-Apr-2016 16:37:25

not working in windows 10 or android devices

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