Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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its all ok, now I understand.
bug of automatical values xyz pos correction.
OS3d automatic correct coordinates - but sets value very wrong
https://www.youtube.com/watch?v=Og7iI6xZqnI
http://redmine.scolring.org/issues/563
sorry for the obsession. but this bug is very annoying
I am on my project can be rec video using bandicam and give my project.
not works it not works i put links back, but in os3d 3d preview and in fullscreen works normal. this may be os3d player bug (like a close inst plugIt bug)
if I go to the dog - she runs up to me, if I am going away from the dog - it moves back.
If I come to the killer - he finds me and ran up to me.
if I walked away from him - he respawn at the point where he was, but he must also retreat.
I just dubbed the "dog" plug-ins for the "killer"
I checked it works - before I copied it to "bear"
in windowed mode not works mouselook+wasd after alt+tab https://youtu.be/ZhvODD1He84
in fullscreeen it works normal
https://youtu.be/Vg3avLp0C8w video about my new problem
https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c project
++problem with alt + tab - when run in the player, after switching is not possible to return to game controls, at windows
***whether you plan to upgrade os3d to using new version of the ogre? 1.10, and why not 2 do not come together?
First of boredom, confusion and mistakes made it:
https://youtu.be/XaAjFvudykM
then continue watching the pattern and thinking how to do - and get the best
https://youtu.be/Z8uJrogoWU8
https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c project upd
https://drive.google.com/open?id=0BxQ6o … XpEYWFocUU apk android upd
i not understand your tip and and came up with its way... ![]()
but something is wrong here...
![]()
https://youtu.be/FQI7dI-0TuI
and lift?
he just goes from point A to point B and back
I am not fully aware of how it works)))
I thought of as a ph. contact plugit - one influences the other object
https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c
not works, no ideas, open doors with camera shell contact
Unfortunately nothing could understand, I needed easier - contact chamber and the door shell
any collision settings are required? with or without weight
I'll try to do it. thanks
and how i can make lift with roundtrip movement, with limited destination point
how can I do with the physics of the door, the heavy press?
Mike, visual draw on the picture to make it clear
sorry i stupid
i add os3deditor.scol in startup menu in scolv(start an application - edit the start menu)
it was simply a multiple autorun of the program, which had to close again and again
launch openspace after closing
several times starts when you press the icon in the taskbar
I can not come up with
i make 3d model of compass and attach this to camera shell(player), but target inst not works but works object link inst
me need - compas attached to player automatically rotate to north
https://drive.google.com/open?id=0BxQ6o … W1FWEU4bGc project
and how to determine which way north in os3d
ok, I've already decided

I also made the texture of low quality made.
make good but not ideal
(do not really like alpha_rejection - smooth not enough)
// t6matTTTTTTT234 genrated by blender2ogre 0.6.0
material t6matTTTTTTT234
{
receive_shadows on
technique
{
pass t6matTTTTTTT234
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage on
//cull_hardware none
//depth_check off
//depth_write off
scene_blend alpha_blend
transparent_sorting force
light_scissor on
alpha_rejection greater_equal 128
texture_unit
{
texture AndroidGame/tree06.png
tex_address_mode wrap
scale 1.0 1.0
colour_op alpha_blend
}
}
}
}I do not know, may still something
there is a problem - complain
problenmy not - then everything is fine