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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#27 Re: Openspace3D » Bugs and suggests » 5-Nov-2016 09:54:13

bug of automatical values xyz pos correction.
OS3d automatic correct coordinates - but sets value very wrong
https://www.youtube.com/watch?v=Og7iI6xZqnI
http://redmine.scolring.org/issues/563
sorry for the obsession. but this bug is very annoying

#28 Re: Openspace3D » Rotate object to player » 30-Jul-2016 05:02:20

I am on my project can be rec video using bandicam and give my project.

#29 Re: Openspace3D » Rotate object to player » 29-Jul-2016 17:35:57

not works it not works i put links back, but in os3d 3d preview and in fullscreen works normal.  this may be os3d player bug (like a close inst plugIt bug)

#30 Re: Openspace3D » Rotate object to player » 29-Jul-2016 06:55:42

if I go to the dog - she runs up to me, if I am going away from the dog - it moves back.
If I come to the killer - he finds me and ran up to me.
if I walked away from him - he respawn at the point where he was, but he must also retreat.
I just dubbed the "dog" plug-ins for the "killer"
I checked it works - before I copied it to "bear"

in windowed mode not works mouselook+wasd after alt+tab https://youtu.be/ZhvODD1He84
in fullscreeen it works normal

#31 Re: Openspace3D » Rotate object to player » 28-Jul-2016 14:03:57

https://youtu.be/Vg3avLp0C8w video about my new problem
https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c project


++problem with alt + tab - when run in the player, after switching is not possible to return to game controls, at windows

#32 Re: Openspace3D » doors » 14-Jun-2016 16:09:26

***whether you plan to upgrade os3d to using new version of the ogre? 1.10, and why not 2 do not come together?

#33 Re: Openspace3D » doors » 14-Jun-2016 15:52:16

First of boredom, confusion and mistakes made it:
https://youtu.be/XaAjFvudykM
then continue watching the pattern and thinking how to do - and get the best
https://youtu.be/Z8uJrogoWU8

https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c project upd
https://drive.google.com/open?id=0BxQ6o … XpEYWFocUU apk android upd

#34 Re: Openspace3D » doors » 13-Jun-2016 19:43:03

i not understand your tip and and came up with its way... smile
but something is wrong here... mad mad mad
https://youtu.be/FQI7dI-0TuI

https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c upd

#35 Re: Openspace3D » doors » 13-Jun-2016 16:18:43

and lift?
he just goes from point A to point B and back

#36 Re: Openspace3D » doors » 13-Jun-2016 16:14:05

I am not fully aware of how it works)))
I thought of as a ph. contact plugit - one influences the other object

#38 Re: Openspace3D » doors » 13-Jun-2016 07:22:53

Unfortunately nothing could understand, I needed easier - contact chamber and the door shell
any collision settings are required? with or without weight

#39 Re: Openspace3D » doors » 12-Jun-2016 09:27:33

I'll try to do it. thanks

#40 Re: Openspace3D » doors » 12-Jun-2016 07:10:54

and how i can make lift with roundtrip movement, with limited destination point

#41 Openspace3D » doors » 12-Jun-2016 07:05:22

el_motoblock
Replies: 15

how can I do with the physics of the door, the heavy press?

#43 Re: Openspace3D » launch OpenSpace3D after closing. » 4-May-2016 17:38:10

sorry i stupid
i add os3deditor.scol in startup menu in scolv(start an application - edit the start menu)

it was simply a multiple autorun of the program, which had to close again and again

#44 Openspace3D » launch OpenSpace3D after closing. » 2-May-2016 18:44:40

el_motoblock
Replies: 3

launch openspace after closing
several times starts when you press the icon in the taskbar

#46 Openspace3D » Rotate attached to player object (3d compass) » 1-May-2016 16:36:46

el_motoblock
Replies: 3

i make 3d model of compass and attach this to camera shell(player), but target inst not works but works object link inst
1540edf68877.jpg
me need - compas attached to player automatically rotate to north

https://drive.google.com/open?id=0BxQ6o … W1FWEU4bGc project

and how to determine which way north in os3d

#49 Re: 3D » behind transparent polygons can not see the rear part of the same mesh » 1-May-2016 15:08:44

make good but not ideal
(do not really like alpha_rejection - smooth not enough)

 // t6matTTTTTTT234 genrated by blender2ogre 0.6.0

material t6matTTTTTTT234
{
receive_shadows on

technique
{
pass t6matTTTTTTT234
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage on
//cull_hardware none
//depth_check off
//depth_write off
scene_blend alpha_blend
transparent_sorting force
light_scissor on
alpha_rejection greater_equal 128

texture_unit
{
texture AndroidGame/tree06.png
tex_address_mode wrap
scale 1.0 1.0
colour_op alpha_blend
}
}
}
}

#50 Re: Openspace3D » different behavior of physics at the pc and android » 1-May-2016 14:14:38

I do not know, may still something
there is a problem - complain
problenmy not - then everything is fine

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