Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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how can I do with the physics of the door, the heavy press?
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and how i can make lift with roundtrip movement, with limited destination point
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I'll try to do it. thanks
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Unfortunately nothing could understand, I needed easier - contact chamber and the door shell
any collision settings are required? with or without weight
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to make the physic joints working you must have at least 2 physic bodies
one the of body can have weight to 0 but the other one must have weight
you can check the examples\basics\physic_contraint sample
for a door you can set one or 2 dummy for hinges with a small box body of 0 weight
then define the door body with a correct weight.
the door weight will influence the door / joints behavior
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https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c
not works, no ideas, open doors with camera shell contact
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first, define a mass on the doors objects
then do not use the camera shell as parent object. you do not define the collision here just where is the location of the hinge.
you can select the building as parent and define the position as "child position" the hinge pivot will be located on the door pivot
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I am not fully aware of how it works)))
I thought of as a ph. contact plugit - one influences the other object
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and lift?
he just goes from point A to point B and back
Last edited by el_motoblock (13-Jun-2016 16:21:40)
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i not understand your tip and and came up with its way...
but something is wrong here...
https://youtu.be/FQI7dI-0TuI
https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c upd
Last edited by el_motoblock (13-Jun-2016 19:43:24)
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First of boredom, confusion and mistakes made it:
https://youtu.be/XaAjFvudykM
then continue watching the pattern and thinking how to do - and get the best
https://youtu.be/Z8uJrogoWU8
https://drive.google.com/open?id=0BxQ6o … W9lY3g3Y3c project upd
https://drive.google.com/open?id=0BxQ6o … XpEYWFocUU apk android upd
Last edited by el_motoblock (14-Jun-2016 15:56:29)
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***whether you plan to upgrade os3d to using new version of the ogre? 1.10, and why not 2 do not come together?
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The first reason is Ogre 2 is not finish yet and do not have any support for mobile devices.
also Ogre 2 will simply be a huge work to port on if we want to use the material PBS system and add our own changes in it.
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