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#1 Re: Openspace3D » Problem with shadows and lights to make realistic scene » 20-May-2018 08:28:16

arkeon wrote:

Hello,

the scene in the oculus demo have lights and shadows rendered in the model texture with 3DSMax, this is static lighting since it can't be changed after.

In OS3D you can only use one light to cast shadow, in your scene add a directional light and disable the default light.
Disable shadows on the directional light and disable the environment sky, the shadow on the spot will be visible.


Hi, Arkeon

Thanks for the advice, and make your indications and I see the shadows, what you tell me of "lights and shadows rendered" I was investigating and it seems that it is the function of 3ds max called "Render to Texture", if so, I I did not know it, my knowledge in 3ds max is not very deep, it seems that it is used a lot in videogames.

Thanks

#2 Openspace3D » Problem with shadows and lights to make realistic scene » 19-May-2018 07:09:44

Legrafc
Replies: 3

Hi Arkeon

I require your support and advice, I am doing a scene with "FPS like controller inst" PlugIT, I am practicing with the lights and the use of enviroment. My question is if I am omitting any action since the character of the scene does not cast shadow when it is in "play", in the viewport if the shadow appears, I also do not know if it is normal to project the clouds through the floor of the enviroment ,.
I want to make a realistic scene like the one that appears in your video "Oculus Rift with OpenSpace3D"

https://www.youtube.com/watch?v=rg0aVwWvpV8

I send the file to you to see the parameters of the lights and shadows that I am using.

Greetings and have a nice day

http://www.mediafire.com/file/q6p4395hd … hadows.rar

#3 Re: Openspace3D » OpenSpace3D 1.50 » 12-Apr-2018 08:43:20

arkeon wrote:

Hello,

yes in previous release the automatic update was broken ^^
It should be corrected for this one.

About the Api-ms-win-crt-runtime-I1-1-0.dll , check that your windows is updates. It seems the file only exist with Win7 SP1

Hi, Arkeon

It is correct what you tell me, the problem was my Windows, uninstall some programs and damaged the system, I fixed it and I am all right.

Thanks and excellent day.

#4 Re: Openspace3D » OpenSpace3D 1.50 » 11-Apr-2018 09:12:50

arkeon wrote:

Hello, Local network plugIT allow to synchronize scene objects directly but also any messages. it can be used on local networks but also over the Internet using the OS3D network (java server)

Networks features are also available on all platforms including Android.
If you have the ebook you can check the tutorial about network messages.

Hi Arkeon

Thanks for your answer I think the plugit will help me too much.

I told you that I already installed OSD3 version 1.50, but before opening the program, the PC sent me this message:

"The program can not start because it's missing
Api-ms-win-crt-runtime-I1-1-0.dll on the computer. Try reinstalling the
Program to correct this program. "

Imagen of error

http://www.mediafire.com/view/id19ogcbs … pace3d.JPG

I click on "Accept" and the message is closed, but then the message appears again, I give it again "Accept", the message is closed, and immediately opens the OS3D program
Reinstall the OS3D three times and the message continues to appear.
Do you know what is due?
My Computer uses Windows 7 of 64 Bits.

I also told you that this time I did not receive a message from the new version 1.50 from OS3D, now download the program from the OS3D website. I found out this time about the new version on Facebook.

Greetings, excellent day

#5 Re: Openspace3D » OpenSpace3D 1.50 » 10-Apr-2018 17:17:38

Legrafc wrote:

Hi Arkeon

Thanks for the new OS3D tools, you are growing too fast and are better Open Sourse tools in Virtual Reality and Augmented Reality.
Thanks OS3D team.

Hi Arkeon

I'm about to update OSD3 to version 1.50, and I am struck by the new plugit "Local network" could give me practical examples of how I could use it, days ago I was wondering if I could have communication with the applications I do Augmented Reality for Android
Is it possible to send messages of updates or changes to the user of the Android AR application with OSD3 ?.
Could you change the AR marker for another one, texts in the  plugin "Dialog", or is it only for objects?

regards

#6 Re: Openspace3D » OpenSpace3D 1.50 » 6-Apr-2018 03:12:04

Hi Arkeon

Thanks for the new OS3D tools, you are growing too fast and are better Open Sourse tools in Virtual Reality and Augmented Reality.
Thanks OS3D team.

#7 Re: Openspace3D » Proposal and issues of animation. » 29-Mar-2018 10:06:43

arkeon wrote:

http://arkeon.be/scol/os3d/airplane.xos

I use rotate to to restore 0 orientation, and use opbecj position to check the current angle and wait it reach the 0 orientation before it can rotate in other direction again

Hi Arkeon

I downloaded the file and I am analyzing it.
I saw that you combined several plugits and the flight of the plane, I need more practice with OS3D

Thanks.

#8 Re: Openspace3D » Proposal and issues of animation. » 28-Mar-2018 09:43:29

arkeon wrote:

There is a "rotate to" plugIT that allow you to rotate an object to a defined angle.

Hi Arkeon

I send you my file of the plane where I use the "rotate" plugit, place the dummys, it is simple and the exercise is fine, now I am looking for the way that the airplane during its vertical rotation can place events at 90, 180, 270 and 360 degrees.
I want the flight of the plane to look as fluid as possible and that the plane is not in a vertical position by rotating horizontally
I hope you have explained me correctly

http://www.mediafire.com/file/i820f52q6 … irplane.7z

Thank you and excellent day.

#9 Re: Openspace3D » Proposal and issues of animation. » 26-Mar-2018 09:12:10

arkeon wrote:

what about the rotate to plugit ?


I am working on the airplane scene with the "rotate" plugit, when I have an advance I send you the file of scene, the plugit works well.

I appreciate your kind attention.

#10 Re: Openspace3D » Proposal and issues of animation. » 25-Mar-2018 10:22:30

I had already used the "rotate" plugit but I had to find a way to control the end of the rotation since the rotation is constant and the plugit does not give me any "end" rotation event, only "actions" Pitch, Play, Roll, Stop, Yaw. and I require the plane to finish the 360 degree turn and return to the default animation, if the user changes animation without finishing the rotation or stops the animation, the plane remains in a bad position and the plane looks bad the next rotation.
I'm calculating the time it takes for the plane to rotate 360 degrees so that the "timer" plugin stops the rotation exactly at 360 degrees and remains in the initial and adequate position to continue the default rotation.
Is there any pluit or combination of these you can use to stop the rotation in a specific degree? since I can only indicate speed and direction x, y, z

I will follow your instructions
Thank you,

#11 Re: Openspace3D » Proposal and issues of animation. » 24-Mar-2018 18:33:16

Thanks for your advice, here is the zip file. I hope it serves you, if you do not tell me please.
The plane is fixed at a point and from there the animations run, ideally it would make the transitions during a path, as if it were a remote control plane but this exercise is simpler.
From the examples and demos of openspace3d, which you recommend me to make a virtual plane to remote control for augmented reality application.

http://www.mediafire.com/file/55nn49jrf … example.7z

thanks

#12 Re: Openspace3D » Proposal and issues of animation. » 24-Mar-2018 10:09:58

Hi, Arkeon

I ask for your support, I am animating an airplane and I want it to be interactive and I am using the Plugit "animation switcher", the airplane is at the "stop" start and is activated with a button that makes it turn in a circle (path) (it is the animation default) is an animation of 3ds max, I have two extra animations where the plane makes a vertical turn and another where it rotates on its own axis and a propelle spinning, My goal is that the plane is interactive by means of buttons that activate the animations , but I want transitions between them, the Plugit "animation switcher" sometimes works but then it does not work anymore, the animations are a little more work in 3ds max, I want you to tell me if you need a "switch or I should use cinematic in the animations. My example is very simple.
The animations will carry sound.
I leave the download link.

https://www.mediafire.com/folder/ewdoqz … ne_example

Greetings and thanks.

#13 Re: Openspace3D » OpenSpace3D 1.40 » 17-Jan-2018 23:05:20

Hi, Arkeon

I moved away from augmented reality for a while. I wish the best to the OSD3 team. I am very grateful for supporting us with the great OSD3 tool and for it to keep growing.

#14 Re: Openspace3D » OpenSpace3D 1.30 » 4-Aug-2017 17:53:31

arkeon wrote:

Hello,
the scol voyager update should correct your issues as well

Hi, Arkeon

I already installed the "scol voyager update" and I can see the 3d models and the arrows to move, scale and rotate in DirectX mode.
Already good OS3D

Thanks for your help:).

#15 Re: Openspace3D » OpenSpace3D 1.30 » 2-Aug-2017 20:37:38

arkeon wrote:

@Legrafc what is your graphic card ? it seems other users have the same issue with directX but I can't reproduce it

Hi Arkeon

I just saw your question of what is my graphics card?
It's an old card
ATI Radeon HD3450
I send you an image link with the characteristics of the card.

http://www.mediafire.com/file/228a5appx … rafica.JPG

If you require more data, I gladly send it to you.

#16 Re: Openspace3D » OpenSpace3D 1.30 » 29-Jul-2017 16:58:42

Hi Arkeon

In the "Setup" window of "Scol" in the "Render methode" option I put the OpenGL option are already visible 3d models and "move, rotate and scale" options, I always had it in DirectX and I did not have any problem..
There was no need to install it again.
I had not read your "note" that you wrote of OpenGL, ...it was my mistake

https://www.mediafire.com/?263dozm61pmzzax

It seems that everything is already correct, I will have to do exercises to know the new features of OS3D.

Thanks for your help..

#17 Re: Openspace3D » OpenSpace3D 1.30 » 29-Jul-2017 05:30:43

Hi, Arkeon

I am happy because there is a new version of OS3D, I install it and the first thing I notice is that the marker does not appear in the viewer, my question is, will not it be possible to see it? Or is there another way to see it on screen?
There will also be files that you make with previous versions and the marker and 3d models are no longer visible.
I attached you link from my OS3d screen.

http://www.mediafire.com/file/1cgxnuma6 … a_os3d.JPG

Also notice that the arrows do not appear to move, scale or rotate, it is part of the new version or my OS3D has some flaw.
Is there a link where I can download and return to the previous version 1.22, while I understand the new version 1.30.

Greetings.

#18 Re: Openspace3D » OpenSpace3D 1.30 » 28-Jul-2017 18:12:57

Thanks to all the OS3D team, you always surprise us.

#19 Re: Openspace3D » shader works with win7 64bit, but not with xp 32 bit » 26-Jan-2017 07:27:52

Hi Arkeon
I am opening the files that are in the OSD3 demos and examples, but there are some where the scenes are not enough to see and they look very faint some models and the pc is encouraged a little, I have also done exercises with models that reflect Shadows on the floor and are not shown in some cases.
I would like you to tell me if it is because of my video card that is very small, it is an ATI Radeon HD 3450, it is the one that the factory brings the computer.
I have the possibility to get a NVIDIA PNY QUADRO K600 or the K620, would work to see the scenes and have no problems with the shadows and textures, or need some card with some special feature.
Greetings and excellent day.

#20 Re: Openspace3D » OpenSpace3D 1.21 » 20-Dec-2016 20:12:21

Excellent
Thanks to all the OS3D team

#21 Re: Openspace3D » why the one is rotating are the light not the object ? » 9-Dec-2016 08:18:29

Hi Arkeon

I found a script for 3ds Max and I dared to consult you, you think it is possible to use the animation made with this script in OS3D

https://www.highend3d.com/3dsmax/script … for-3dsmax

I found on YouTube some examples of augmented reality that show books and magazines that are browsed and I found it very interesting to create some application with this script.
Greetings and have an excellent day.

#22 Re: Openspace3D » why the one is rotating are the light not the object ? » 7-Dec-2016 23:49:31

Hi Arkeon

I made some modifications to the file
At the "PlugIT switch" I had moved it to "Right" in the "Default position" and returned it to "Left"
Forget to turn off "Show in star" on the "PlugIT button"
For the instability of the buttons change all the "Pushed" buttons by "leftClick".
I use a lot of "Pushed" buttons, but I'll use "leftClick"
And the Android app is working properly
Do not pay attention to the file I shared with you.

Thanks and I keep practicing with OSD3 to make my first formal application.

#23 Re: Openspace3D » why the one is rotating are the light not the object ? » 7-Dec-2016 20:18:53

Hi  Arkeon

Thanks for the instructions
Do what you told me, I hope I understood, the exercise I had done was missing the switch.
Today do the application on Android as you indicated but the buttons are unstable to the "pause button" I have to give several pushed and "play button" appears at the beginning of the application.
I share the file so you can indicate if it is what you indicated.
Thank you.

http://www.mediafire.com/file/gi5allkg7 … y_pause.7z

#24 Re: Openspace3D » why the one is rotating are the light not the object ? » 7-Dec-2016 08:08:17

Hi Arkeon

I already checked the changes you made to the file, I would never have thought of placing a switch and I also saw the new order that you gave the objects and placed them in a single dummy and I put a dummy for each one.
You may have to place a switch in an exercise that leaves slope, and is to place a "play button" to activate an animation and when you press change the image to a "pause" button and just as you press it to pause the animation and it changes to "play button".
I already did an exercise but I realized that when I returned from "pause" to "play" the "play button" no longer worked until the second pushed,

Play -----> Pause ------> Play (works up to second pushed)

And when the marker was lost with the animation activated and the marker appeared again, the animation appeared active but with the "play button" when it should be "pause button"
I am reviewing the exercises and demos, look at how each PlugIT works and find the logic of why they were placed, but if it takes time.
I appreciate your help and I continue to do exercises. OSD3 is an interesting tool.

#25 Re: Openspace3D » why the one is rotating are the light not the object ? » 6-Dec-2016 20:24:05

Hi, I'll check it out and thank you very much, I learn a lot with the help you give us.
I send you my comments later

Thanks

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