Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 28-Jul-2017 13:33:31

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

OpenSpace3D 1.30

Hello!

OpenSpace3D 1.30 summer release is available!

Note that OpenGL renderer is now the default settings. And HTC Vive works only in OpenGL mode on this version.


1.30 – 07/28/2017
PlugITs:
– Add “OpenVR controller” plugIT for VR headsets support (OpenGL only)
– Add “Bounding box” plugIT to show the bounding box of an object
– Add “Physics ray impulse” pluIT to manage gun shoot
– Add “Physics impulse point” to manage force fields and explosions
– Add “Material point size” plugIT
– Update “FPS controller” plugIT to manage VR control, use forces to move
– Update “Screenshot” plugIT to take screenshot with transparent background and with higher resolution than the screen
– Update “Mouse” plugIT to return the object it hovers over
– Update “Physics tools” plugIT add gravity state
– Update “Advanced raycast” plugIT to allow for several modes
– Update “Examine view” plugIT to manage orthographic view and show unit scale
– Update “Orientation sensor” plugIT to manage offset
– Update “AR marker” plugIT
– Correction of several minor bug
Editor:
– Add material editor
– Add points cloud support
– Add assets for 360 camera
– Add “VR shooting gallery”, “architecture” and “materials” demos
– Add body type preview when editing the physics settings of an object
– Update the import tool with a lot of import options
– Updates on several demos
– Changes in the behavior of the default light, now manageable in the scene tree
– Optimizations on scene load for meshes with a large number of subentities
– Correction on audio affecting FPS when no sound device connected
– Minor bug corrections
– Online documentation updated
Core / Scol:
– Update 3D engine to Ogre 1.10.7
– Add OpenURL for MacOS / iOS / Linux
– Shader generation on material load
– Optimizations for big meshes
– Optimizations on shadows and SSAO
– Optimizations on Advanced raycast
– Changes on physics update
– Change default renderer to OpenGL on Windows
– Changes to support the stereo on HTC Vive
– Corrections on shadows
– Correction on fullscreen with scaled monitor on windows

Offline

#2 28-Jul-2017 16:09:20

Funshock
Member
From: India
Registered: 8-Jan-2016
Posts: 167
Website

Re: OpenSpace3D 1.30

All the Credit goes to only your arkeon.!!!

Offline

#3 28-Jul-2017 16:16:46

Funshock
Member
From: India
Registered: 8-Jan-2016
Posts: 167
Website

Re: OpenSpace3D 1.30

How to the material editor works? where in the menu, is available.

Offline

#4 28-Jul-2017 16:48:43

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

I have some trainees that help a lot also smile The credits also goes to them.

the materials list is on the second tab  of the editor tree
you can then edit / add / remove materials

Offline

#5 28-Jul-2017 18:12:57

Legrafc
Member
Registered: 31-Oct-2016
Posts: 77

Re: OpenSpace3D 1.30

Thanks to all the OS3D team, you always surprise us.

Offline

#6 28-Jul-2017 19:33:51

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: OpenSpace3D 1.30

Congratulations to the entire OS3D development team, particularly for Arkeon. I know many solutions and technologies around the world and I'm sure that OpenSpace3D is the authoring environment that evolves with more speed and quality.

Offline

#7 29-Jul-2017 00:59:33

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.30

Awesome!! Congratulations to Arkeon & the team
Download Now!!

Offline

#8 29-Jul-2017 05:30:43

Legrafc
Member
Registered: 31-Oct-2016
Posts: 77

Re: OpenSpace3D 1.30

Hi, Arkeon

I am happy because there is a new version of OS3D, I install it and the first thing I notice is that the marker does not appear in the viewer, my question is, will not it be possible to see it? Or is there another way to see it on screen?
There will also be files that you make with previous versions and the marker and 3d models are no longer visible.
I attached you link from my OS3d screen.

http://www.mediafire.com/file/1cgxnuma6 … a_os3d.JPG

Also notice that the arrows do not appear to move, scale or rotate, it is part of the new version or my OS3D has some flaw.
Is there a link where I can download and return to the previous version 1.22, while I understand the new version 1.30.

Greetings.

Last edited by Legrafc (29-Jul-2017 05:37:06)

Offline

#9 29-Jul-2017 10:37:45

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.30

Hello Arkeon,
how do you set to take screenshot with higher resolution?
i doubled screenshot width & height but get split image

Offline

#10 29-Jul-2017 13:49:40

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

Hello

@Legrafc what is your graphic card ? are your drivers up to date ? check the scol voyager settings dans tell me is you are in OpenGL or directx ?

@shahbiz8 what do you mean by "get split image" ?

Offline

#11 29-Jul-2017 14:09:31

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.30

I mean have 12 parts of the same screenshot image

Now I know why it happen.

take a screenshot with high resolution work if in same scene (.xos)

if use instantiate plugit to import scene, you will get part of image.

I have tested it

look at image below. the cube in same scene (.xos) and background in instantiate scene

https://drive.google.com/file/d/0B1bKWJ … sp=sharing

Last edited by shahbiz8 (29-Jul-2017 15:23:36)

Offline

#12 29-Jul-2017 15:21:47

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

Ho ok no this is only the background image that is repeated.
With this method you can only use overlays and background image when you use the screen size. otherwise it will be repeated.

To avoid that you an use a tiled background image

Offline

#13 29-Jul-2017 15:24:52

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

@Legrafc just tested again a basic intel hd graphic card and it's working, you should try to uninstall scol / os3D and install it again
or try the stand alone version

Offline

#14 29-Jul-2017 15:28:39

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.30

hello Arkeon,

can you test by add ar capture inst, then take screenshot.
you will get like this image
https://drive.google.com/file/d/0B1bKWJ … sp=sharing
i make AR app, maybe happen because of that

Last edited by shahbiz8 (29-Jul-2017 16:17:07)

Offline

#15 29-Jul-2017 16:58:42

Legrafc
Member
Registered: 31-Oct-2016
Posts: 77

Re: OpenSpace3D 1.30

Hi Arkeon

In the "Setup" window of "Scol" in the "Render methode" option I put the OpenGL option are already visible 3d models and "move, rotate and scale" options, I always had it in DirectX and I did not have any problem..
There was no need to install it again.
I had not read your "note" that you wrote of OpenGL, ...it was my mistake

https://www.mediafire.com/?263dozm61pmzzax

It seems that everything is already correct, I will have to do exercises to know the new features of OS3D.

Thanks for your help..

Last edited by Legrafc (29-Jul-2017 17:06:16)

Offline

#16 30-Jul-2017 00:02:52

ATHOSA
Member
From: Verona- Italy ( EU )
Registered: 2-Jan-2017
Posts: 7
Website

Re: OpenSpace3D 1.30

Bravo , bravo e ancora  bravo !!!

Offline

#17 30-Jul-2017 00:09:00

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

@shahbiz8 yes ar capture puts the camera in background but also change the camera matrix that is also not supported by the screenshot plugit in higher resolution. Maybe I could manage this cases later.

Thanks ATHOSA smile

Offline

#18 31-Jul-2017 12:58:57

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

@Legrafc what is your graphic card ? it seems other users have the same issue with directX but I can't reproduce it

Offline

#19 1-Aug-2017 09:50:14

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: OpenSpace3D 1.30

I think that it's the new OGRE. Apparently there is a new method of rendering the scene to a directX. OpenGL does not change. Me how there wasn't shades as they do not.

did the scene test materials, all quickly, without problems. Shadows in OpenGL I do not have.
https://www.youtube.com/watch?v=xM7M10Ek5ck

Offline

#20 1-Aug-2017 12:25:43

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

It's working good on nvidia hmm
I just test on a very old computer with ATI radeon card and I get the same behavior than yours.
Does it means AMD have the same issues for more than 10 years ?

It's related to the shader generation I made for materials. it seems the card do not manage correctly my shaders with CG and ps_3 profile. (I continue to investigate)

Offline

#21 1-Aug-2017 12:28:39

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: OpenSpace3D 1.30

I have a question: what did you do the reflection of the city. This refbox.dds file I would Like more reflection to do.

Offline

#22 1-Aug-2017 12:33:06

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

I'm not sure to understand the question, but for cube maps try this http://wiki.polycount.com/wiki/Cube_map

Offline

#23 2-Aug-2017 07:51:13

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: OpenSpace3D 1.30

noticed another peculiarity: FPS squander if on the scene there are many objects with materials. Earlier, the FPS was always stable
video with the shadows. Found that there were artifacts on the texture.
https://www.youtube.com/watch?v=ZS9-f3APy-4

Offline

#24 2-Aug-2017 08:06:30

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: OpenSpace3D 1.30

turned off the texture of the "two sides" the artifacts are gone. Turned off the default light. And everything became as it is more beautiful.
https://www.youtube.com/watch?v=Sw11qx2 … e=youtu.be

Offline

#25 2-Aug-2017 08:49:29

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.30

Hello,

generated shaders can only manage 3 lights at the same time because multipass shaders to manage more lights should make the render very costly this way.

Yes double side materials make the shadow flickering. This is because in previous version I set a huge shadow bias to avoid that, but the shadow was translated too much and it was crappy. So since there is now a material editor I think it's better to apply a very small bias and the user can correct his scene by removing double side on material.

Offline

Board footer

Powered by FluxBB