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Yes I have see the update here https://redmine.openspace3d.com/project … ions/14090
I had email Arkeon to send me the file so I can replace old file.
Some files I can download from the link and some files are not there.
I'm still waiting Arkeon reply my email.
Hello Arkeon,
Please update Android API level 34 or higher
Thank you very much
Hello Arkeon,
Don't forget to update android
Hello Arkeon, is Openspace3D v1.93 will be release soon?
By Aug 31, 2024, app must target Android 14 (API level 34) or higher
Hi... when v1.93 will be release?
Thanks, now it works!
Can you send a pkos that produce the issue ?
I have sent to your email
What is the issue on particles ? I could not reproduce any issues. Can you provide an example ?
Some particle have problem. Particle 1PlasmaShader and rain not works.
Particle explosion have no problem.
Thank you.
I'm using v1.92 portable. yeah, material did not work on particle.
I want to test the log file plugit. Can I put that file in v1.92?
Hello,
I'm working on several improvements, but not yet on instantiate or decal.
I have no specific date for beta 2 but it will come when I have a stable version o current developements.What coming next is,
- subtitle plugit, that compute input text in a timed text
- log file plugit that allow to save input text into a log file
- some update on ChatGPT plugIT
- Quad buffer stereo working again.
- Some improvement on the VRPN plugIT
- improvements on speech recognition on android and windows
...
Is Openspace3d beta 2 have been released? I want to download
Hello,
in os3d v1.92 particle did not work anymore?
How to make it work?
thanks
Thank you for your response
Hello,
I want to create VR app and I had installed VR shooting gallery in Pico4 but the resolution were low.
How to change the resolution? and another issue can't grab the stone and throw it properly.
Other questions, is there any basic documents/video to create VR app?
and Is the VR hand template work for Pico4 and multiplatform (other than Pico4 such as meta quest)?
Thanks for the help
Thank you
The button plugit hides the dialog, so I can't type text and press ok
Hello Bastien,
How to set 'dialog text input' plugit on top of button plugit?
Now, the button plugit is on top of 'dialog text input' plugit
Need help please
Hello Arkeon,
It is very interesting if openspace3d has object recognition. Is this difficult to implement?
Suggestion: If you make an Openspace3D app for android, there will definitely be many people who use this application like Prisma3D.
Thanks and happy new year
Hello Arkeon,
I think multitouch is less sensitive, it's very difficult to swipe.
Can you make it more sensitive for 1.90 version?
Thanks
mesh and shared skeleton can be imported in different scene or xos file..
so each mesh with shared skeleton have each scene file
then each scene can be instance loading using (instantiate plugit) in main scene
sorry about my bad english
I don't know
Thanks for your reply,
skeleton file size is large, many animations there. if I make it for each 10 model, app size become too large.
Location not a big problem, we can put all mesh files in same folder, but only the mesh need to link with share skeleton <skeletonlink name="SHARE.skeleton"/>
Hello Arkeon,
I read at ogre forum how multiple meshes can share one skeleton
"Pointing more than one .mesh at a single .skeleton. You do this by picking the same skeleton as has already been exported during mesh export (if you know the skeleton is absolutely identical and the exporter supports this), or by using XMLConverter - edit the .mesh.xml and tweak the skeletonlink element to point at the same skeleton before converting to binary."
I have change the skeletonlink name to SHARE.skeleton before converting to binary, but I doesn't work in OS3D
<skeletonlink name="SHARE.skeleton"/>
How to make it work on OS3D?