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#1 Re: OpenSpace3D Beta program » OpenSpace3D 1.93 Beta » 1-Apr-2024 11:38:14

Good afternoon, is it possible to create augmented reality for Oculus Quest 3?

#2 Re: Openspace3D » about problems with joysticks » 26-Feb-2024 18:06:45

arkeon wrote:

Hello, what kind of joystick do you use ?

https://imgur.com/a/qi7gCAL

#3 Openspace3D » about problems with joysticks » 26-Feb-2024 11:36:24

vinurd
Replies: 3

I put a joystick  block. Until I connected the joystick, the program hung up.
There are also problems with the joystick. I wanted to program the sticks - right left, LZ axis - I put a takeoff on the physical body to add an impulse 0 2 0 works in both directions, those do not work 0 -2 0

The right stick didn't want to work with physics at all.
Separately, the directions also did not work. Maybe it works with a regular joystick, I connected the one that controls the quadrocopter.

#4 Openspace3D » question about physics » 24-Feb-2024 15:07:24

vinurd
Replies: 1

Good afternoon. it is possible to make a ship on water using surface physics and wave physics and somehow take it to an environment where there is an endless ocean

#5 Re: Openspace3D » There is a problem with the materials » 13-Feb-2024 18:12:37

arkeon wrote:

Hello,

when you use the metalness texture, the shininess is ignored.
Next OS3D version will include an editor for Normal map and Metal / roughness texture.
https://www.openspace3d.com/rsc/samples/mat_editor.jpg

wow!We are waiting

#6 Openspace3D » Send data to the server or Mssql » 10-Feb-2024 16:57:27

vinurd
Replies: 1

Good afternoon, and there is an opportunity to somehow save your data on the network and receive it from there.

#7 Openspace3D » There is a problem with the materials » 5-Feb-2024 12:44:15

vinurd
Replies: 3

I  create a new material to affect it shine in any way.I added metal material, it somehow shimmers, but I can neither enhance nor reduce this effect.

#8 Openspace3D » we have found a strange error » 2-Feb-2024 12:51:20

vinurd
Replies: 1

The student exports a simple mesh from blender to fbx, tries to add it to OpenSpace3D after clicking next from the settings window, writes the file format or version is not supported. He changed the blender version to the old one in front of me/

https://imgur.com/a/YDEAd1e

I'm exporting well. It exports well at work. And here's something strange.

#9 Re: Openspace3D » Collecting coins » 2-Feb-2024 12:47:35

Thank you very much.And you can also create these objects, for example, as bullets. Or enemies that fly at the player?

#10 Re: Openspace3D » Collecting coins » 1-Feb-2024 19:19:25

arkeon wrote:

Hello,

can you provide the sample that make a crash ? So I could correct this.

You should use the items plugIT to manage this feature.

http://childsky.ru/project.zip
It flew out once. Now they're just all being deleted. How do I delete one at a time?

#11 Re: Openspace3D » Collecting coins » 1-Feb-2024 12:41:16

arkeon wrote:

Hello, you can now use the items plugIT to place and collect coins.

Yes, so far I've figured out how to rotate an object. And how to delete it when the player touches it and what would it be possible to do with copies. I can't see how to delete an object. And I chose to hide all objects when touching - the program abruptly crashed.

#12 Openspace3D » Collecting coins » 31-Jan-2024 12:48:33

vinurd
Replies: 7

How to make a coin.I can't find the topic where we wrote about it. Collecting coins. I know that we do it separately, but it doesn't work out that copies of it disappear

#13 Re: Openspace3D » Particles » 29-Jan-2024 16:05:05

YES!!!It worked!!! You don't mind if I make a video.Because I spent many years searching for how to do it smile
https://imgur.com/a/FhgeBod

#14 Re: Openspace3D » Particles » 28-Jan-2024 16:46:56

I finally figured out how articles particles.And I'll add right away, it's fun and terrible. It's terrible that I can't change the size of the particles themselves in the scene. They are gigantic.

https://imgur.com/a/qALFdZ6
I must say right away that I tried to change the particle size, and nothing worked either in the particle editor or in the engine

#15 Openspace3D » Particles » 26-Jan-2024 17:05:01

vinurd
Replies: 4

Is there any possibility, any hope, that particles will appear in the engine.As an option, these are. https://effekseer.github.io/

#16 Re: Openspace3D » Another math question(global var) » 26-Jan-2024 16:48:28

the only thing is that I calculated the formula manually, for some reason my answer does not match what the program gave

#17 Re: Openspace3D » Another math question(global var) » 26-Jan-2024 16:36:28

[code]
let (%procent% /. 100.0) ->ps in
let(ps /. 12.0) ->vs in
let (pow (1.0 +. %procent%)%mesyac%) -. 1.0 -> pp in
ftoa (%perSum% *. (vs+. (ps /. pp)))[/code]

everything works.I did not immediately understand the trick with dots  after the mathematical actions.

#18 Re: Openspace3D » Another math question(global var) » 24-Jan-2024 16:57:38

arkeon wrote:
[code]
let 1.0 -> s in
let 2.0 -> p in
let (pow (1.0 +. p) %MyVarPow%) -. 1.0 -> pp in
ftoa (s *. (p +. (p /. pp)))[/code]

You can replace values by another var


thank you very much. Is there a book on this programming somewhere? and I can't understand the syntax of the programming language a bit (let is when we declare a variable and assign it to S and P, then we assign the whole expression to pp and subtract why there is a dot.1.0 and at the end we put everything into a formula and why ftoa ? dot again /.pp) 
F# ?

#19 Re: Openspace3D » Another math question(global var) » 20-Jan-2024 20:03:18

arkeon wrote:

what do you mean ? you can write the operation you want in the code, check the log windows for potential code error.

https://imgur.com/a/9mP6cAM
raise the number to a power. How?

#20 Re: Openspace3D » Another math question(global var) » 16-Jan-2024 17:32:44

vinurd wrote:
arkeon wrote:

Hello, you will have to use the maths plugIT to do the calculation and set the result in the global Var.
To insert a global var value in a link you can use %MyVar%

You can also do the maths using code in links like

[code]itoa (%MyVar% * 10)[/code]

thank you very much!

and how to make exponentiation in this formula??

#21 Re: Openspace3D » Another math question(global var) » 14-Jan-2024 04:58:40

arkeon wrote:

mail sent for your ebook smile

Yes, thank you very much.

#22 Re: Openspace3D » Another math question(global var) » 12-Jan-2024 15:44:15

arkeon wrote:

Hello, you will have to use the maths plugIT to do the calculation and set the result in the global Var.
To insert a global var value in a link you can use %MyVar%

You can also do the maths using code in links like

[code]itoa (%MyVar% * 10)[/code]

thank you very much!

#23 Re: Openspace3D » Another math question(global var) » 12-Jan-2024 15:32:19

arkeon wrote:

if you remember the mail you have used to buy the book, I can send you the download link again.

ilinovik@mail.ru

#24 Re: Openspace3D » Another math question(global var) » 12-Jan-2024 05:57:50

I bought a book. But since a virus killed my system. There is no book so there is nowhere to look

#25 Re: Openspace3D » Another math question(global var) » 11-Jan-2024 14:49:06

Please give some example of how to work with mathematics, and to do a few things, add multiply divide

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