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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 Re: Openspace3D » Where is the config file stored » 7-Nov-2019 10:02:19

cel

ok found it, but can't find it after making an executable, where is it stored when you make a windows application?

#2 Openspace3D » Where is the config file stored » 6-Nov-2019 10:04:41

cel
Replies: 3

I'm trying to use a config file but I can't see it on the scene folder, where is it stored?

#3 Openspace3D » Access 2d elements as objects? » 3-Jan-2019 21:11:28

cel
Replies: 1

While playing around with the 2d elements (labels, text, custom interface...) I noticed there is no way to change the screen position at runtime, or to make such elements drag and drop, am I missing something? Could we have a plug it to manipulate these elements? Just like the object plugits but for 2d elements? Thanks again

#4 Openspace3D » Stats file » 3-Jan-2019 15:18:00

cel
Replies: 1

Just found this plug it, sounds interesting,  but the docs aren't helpful at all, can we get an example on how to properly work with it? As an openspace user it is frustrating to see such interesting and helpful features but no examples or documentation attached to such features, could I suggest to have an example for every single plug it? This would make life much easier, thanks in advance

#6 Re: Openspace3D » Measure plugit request » 16-Apr-2018 13:29:57

cel

hmm... had a look at the plugit and I don't see a way for it to do what I want... basically I have an object (a cube) and  I want to position another cube at 1.5m away from the first cube on the x axis... is this possible?

#7 Re: Openspace3D » Measure plugit request » 16-Apr-2018 12:40:28

cel

yep... perfect.. that's exactly it... thank you so much for your work.You guys are the best

#8 Re: Openspace3D » Measure plugit request » 14-Apr-2018 23:05:11

cel

Can't watch the video, it says video unavailable.... I'll check the new plugits. Thanks.

#10 Openspace3D » Arcore like? » 12-Apr-2018 13:54:46

cel
Replies: 8

Hi guys,

I was having a look at google's arcore https://developers.google.com/ar/discover/
Would it be possible for you guys to introduce things like:

Motion tracking- allows the phone to understand and track its position relative to the world.
Environmental understanding allows the phone to detect the size and location of flat horizontal surfaces like the ground or a coffee table.
Light estimation- allows the phone to estimate the environment's current lighting conditions.

This would be a great addition to openspace3d.

Thanks

#11 Re: Openspace3D » Measure plugit request » 12-Apr-2018 09:05:19

cel

Thanks Xeonadow,

regarding the measure plugIT, I thing that might do the trick.

Thanks for your reply

#12 Openspace3D » Measure plugit request » 11-Apr-2018 14:15:46

cel
Replies: 8

Hi Arkeon.
Congrats on another brilliant release.

Just a few requests if possible. Would it be possible to use the measure plugit without the need to click on the scene, I mean would it be possible to set those points manually with a variable in the editor?

Also about the addsourcecode inst, I find scol super difficult to work with, is there a chance we could have something similar to addsourcecode with a different language, a more accessible one?

And finally any news on gui elements other than the ones in the interface category?

Thanks for your time

#13 Re: Openspace3D » Support for je vois module? » 18-Jan-2017 13:50:44

cel

but will the serial plug it fast enough?? I know, have to try it.... ordered one as well as soon as I saw it smile

#14 Openspace3D » Support for je vois module? » 18-Jan-2017 12:50:23

cel
Replies: 4

Taking the heavy lifting off your app... could we get support to access this module?

https://www.kickstarter.com/projects/16 … escription

#16 Re: Openspace3D » video plugit issue » 6-Dec-2016 09:46:54

cel

forgot to say I was using the portable edition...

#17 Openspace3D » video plugit issue » 6-Dec-2016 09:26:22

cel
Replies: 8

Hi, I have a video plugit that renders a video into the texture of an object, it works fine, but in the plugit, when I check the box to loop the video, it doesn't loop it at all, it just plays the movie and when it reaches the end of the video it shows the very last frame of the movie...I am using a mp4 video... am I doing something wrong?

Regards

#18 Re: Openspace3D » tobii eyex experience » 26-Feb-2015 14:06:22

cel

I can see in redmine and youtube that the tobii eyex plugin is going on, any news on the release date? Fantastic work by the way.

#20 Re: Openspace3D » openspace and variables question » 1-Apr-2014 17:22:31

cel

did all that... that's how i got it working...

#21 Re: Openspace3D » openspace and variables question » 1-Apr-2014 17:13:51

cel

ok, got it working... but something strange happens... if I have more than one variable. So I have five integer variables, each being compared by an if plugit.... in my first variable I am comparing if equals, so everything works fine... my second variable performs the same thing and nothing happens, the if plugit doesn't fire.... now if I change the comparison method to different instead of equal everything works fine... so I have to alternate how the variables are being compared... one is if equal, the next if different, then if equal and so on... and this is the only way to have working... is it a bug or am i missing something again?

#23 Re: Openspace3D » openspace and variables question » 31-Mar-2014 17:53:55

cel

i just can't get my head around it.... anychance of an example scene.. i have no idea what i'm doing wrong

#24 Openspace3D » openspace and variables question » 31-Mar-2014 16:43:45

cel
Replies: 9

i'm setting up a variable with value int 1 at init, I then compare with if, if it equals 1 speak... but can't get it to work at all... any chance on a little tutorial on how to properly do this??

Thanks in advance

#25 Re: Openspace3D » changing scenes? » 16-Dec-2013 00:37:30

cel

ok, thanks for the quick reply, i thought instantiate was only for objects... getting confused with other engine i use....

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