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#1 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 12:07:35

thank you very much for your help

#2 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 11:16:37

The pieces fell into place smile I did not make such a change in the usm.ini file in 1.94. It was working with opengl. Thank you Arkeon. I will make the necessary corrections. I won't interfere with things I don't understand again smile Actually, you suggested this directx upgrade to me before on another topic, my graphics card was old at that time.

#3 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 11:07:01

There is no obligation but I wanted to export the game as directx. Is your Opengl recommendation only at the editor stage or is it a general recommendation for a split screen implementation? Should I also present the export as OpenGL to the user?

#4 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 10:36:04

I am using the portable version 1.95. I also changed usm.ini from opengl to directx. I will report it to you as pcos. Do you mind if I share it here as a drive link? The file has no personal meaning for me. In fact, for the sake of simplicity, I will create the scene I described above and send it to you. (8gb GF RTX 4060)

#5 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 06:40:32

I'm encountering an editor error that I think is related to this. When I select to move the camera or change its settings in the editor, the scene darkens. As always, there is the image captured by the camera at the bottom right. But the scene goes completely dark.

#6 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 06:34:50

In fact, it might be even faster if I describe the scene example. There are only 2 cameras on the scene and 2 viewports to which these cameras are assigned. Viewports are located on the right and left. In Play mode, only one viewport is active. The other one gives a black image.

#7 Re: Openspace3D » Openspace3D 1.95 » 20-Jan-2026 22:46:14

Hello Arkeon. I think there is a problem in creating multiple viewports in the scene. This feature worked fine in version 1.94, but in version 1.95 only one of the viewports is active.

#8 Re: Openspace3D » Openspace3D 1.94 » 9-Aug-2025 11:21:42

Thank you Arkeon
especially for – Ramdom output plugIT now never send the same result twice

it was very important improvement for my project.

I will share my project with you soon, I am still trying to complete it. We will soon show everyone the power of OS3D

<3

#9 Re: OpenSpace3D Beta program » OpenSpace3D 1.93 Beta3 » 12-Oct-2024 15:40:23

Hello Arkeon. Due to my busy schedule, I haven't been able to follow up and release products for a while. Is metal shader currently supported (for iOS and MacOS)? Or will it be supported?

#10 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 13-Dec-2022 18:25:41

The DirectX change worked, it works great on the old computer too. Thank you Arkeon.

<3

#11 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 13-Dec-2022 15:05:03

Thank you very much Arkeon. i will do it.

#12 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 13-Dec-2022 12:40:20

I tried a new computer rtx 3070 16gb ram i7 1170 11th gen 2.50ghz. It is working perpectly. Thank you Arkeon. There is no problem now. It is perfect.

#13 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 13-Dec-2022 12:22:00

Yes i did and app instantly crashed. Graphic driver is updated.

#14 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 13-Dec-2022 09:37:03

*********

You can use that drive link. Thank you.

#15 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 12-Dec-2022 21:51:17

Hello Arkeon. I sent a log file drive folder link to your e-mail address. I have an old AMD Radeon HD 6510 Graphic card in this pc.

#16 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 12-Dec-2022 18:39:41

Hello Arkeon. I hope this log can help you to solve that problem.
Thank you.

#17 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 11-Dec-2022 09:31:07

Hello Arkeon. Unfortunately still have the same problem. After the second press of the play button the app crashed. After importing an object and pressing scale, rotate and move, the application crashed. I wonder if there is a file loss or error because I extracted the archive with 7z? I will also try with winrar. Maybe I'm not extracting the archive properly.

#18 Re: OpenSpace3D Beta program » OpenSpace3D 1.90 Beta » 8-Dec-2022 19:59:23

Great news smile Thank you Arkeon. I ll try and give feedback.

#19 Re: Openspace3D » OpenSpace3D 1.87 » 6-Dec-2022 16:51:17

This is great news. I'm so glad to hear that smile

#20 Re: Openspace3D » OpenSpace3D 1.87 » 6-Dec-2022 12:49:30

Hello Arkeon. Earlier we talked about the issue with the play button in the editor. I think another user had the same problem. Before export, I cannot test the project with the play button in the editor. I will try the api update on Android Studio, but I have tried it before and faced library problems. Another solution can be to build the project on 1.85, test it and export it on 1.87. Thank you

#21 Re: Openspace3D » OpenSpace3D 1.87 » 5-Dec-2022 09:42:51

Hello Arkeon. I hope you are fine and everything is ok. Do you have any suggestions for us to upgrade android api levels? If you can help with this, we can continue to release mobile android products with old versions. I use still 1.85 and it is enough and perfect for me. Maybe you can share a youtube tutorial video on this topic, that would be good.

#22 Re: Openspace3D » OpenSpace3D 1.87 » 12-Oct-2022 18:40:43

Thank you Arkeon. That is nice to hear.

#23 Re: Openspace3D » OpenSpace3D 1.87 » 11-Oct-2022 07:52:18

Hello friend.
It's nice to have people in the same situation as me. I agree with you OS3D is the game engine of the future and this is a great platform.

#24 Re: Openspace3D » OpenSpace3D 1.87 » 8-Oct-2022 13:03:10

Hello Arkeon. How can i download old versions as portable. I need v 1.86 and v 1.85 protable x64. If you don't mind can I get the download links for them?

Thank you

#25 Re: Openspace3D » OpenSpace3D 1.87 » 26-Sep-2022 17:02:29

Including 1.87 beta version

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