Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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thank you very much for your help
The pieces fell into place
I did not make such a change in the usm.ini file in 1.94. It was working with opengl. Thank you Arkeon. I will make the necessary corrections. I won't interfere with things I don't understand again
Actually, you suggested this directx upgrade to me before on another topic, my graphics card was old at that time.
There is no obligation but I wanted to export the game as directx. Is your Opengl recommendation only at the editor stage or is it a general recommendation for a split screen implementation? Should I also present the export as OpenGL to the user?
I am using the portable version 1.95. I also changed usm.ini from opengl to directx. I will report it to you as pcos. Do you mind if I share it here as a drive link? The file has no personal meaning for me. In fact, for the sake of simplicity, I will create the scene I described above and send it to you. (8gb GF RTX 4060)
I'm encountering an editor error that I think is related to this. When I select to move the camera or change its settings in the editor, the scene darkens. As always, there is the image captured by the camera at the bottom right. But the scene goes completely dark.
In fact, it might be even faster if I describe the scene example. There are only 2 cameras on the scene and 2 viewports to which these cameras are assigned. Viewports are located on the right and left. In Play mode, only one viewport is active. The other one gives a black image.
Hello Arkeon. I think there is a problem in creating multiple viewports in the scene. This feature worked fine in version 1.94, but in version 1.95 only one of the viewports is active.
Thank you Arkeon
especially for – Ramdom output plugIT now never send the same result twice
it was very important improvement for my project.
I will share my project with you soon, I am still trying to complete it. We will soon show everyone the power of OS3D
<3
Hello Arkeon. Due to my busy schedule, I haven't been able to follow up and release products for a while. Is metal shader currently supported (for iOS and MacOS)? Or will it be supported?
The DirectX change worked, it works great on the old computer too. Thank you Arkeon.
<3
Thank you very much Arkeon. i will do it.
I tried a new computer rtx 3070 16gb ram i7 1170 11th gen 2.50ghz. It is working perpectly. Thank you Arkeon. There is no problem now. It is perfect.
Yes i did and app instantly crashed. Graphic driver is updated.
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You can use that drive link. Thank you.
Hello Arkeon. I sent a log file drive folder link to your e-mail address. I have an old AMD Radeon HD 6510 Graphic card in this pc.
Hello Arkeon. I hope this log can help you to solve that problem.
Thank you.
Hello Arkeon. Unfortunately still have the same problem. After the second press of the play button the app crashed. After importing an object and pressing scale, rotate and move, the application crashed. I wonder if there is a file loss or error because I extracted the archive with 7z? I will also try with winrar. Maybe I'm not extracting the archive properly.
Great news
Thank you Arkeon. I ll try and give feedback.
This is great news. I'm so glad to hear that ![]()
Hello Arkeon. Earlier we talked about the issue with the play button in the editor. I think another user had the same problem. Before export, I cannot test the project with the play button in the editor. I will try the api update on Android Studio, but I have tried it before and faced library problems. Another solution can be to build the project on 1.85, test it and export it on 1.87. Thank you
Hello Arkeon. I hope you are fine and everything is ok. Do you have any suggestions for us to upgrade android api levels? If you can help with this, we can continue to release mobile android products with old versions. I use still 1.85 and it is enough and perfect for me. Maybe you can share a youtube tutorial video on this topic, that would be good.
Thank you Arkeon. That is nice to hear.
Hello friend.
It's nice to have people in the same situation as me. I agree with you OS3D is the game engine of the future and this is a great platform.
Hello Arkeon. How can i download old versions as portable. I need v 1.86 and v 1.85 protable x64. If you don't mind can I get the download links for them?
Thank you
Including 1.87 beta version