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#1 7-Dec-2022 18:15:19

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

OpenSpace3D 1.90 Beta

Hello,

You can find the OS3D 1.90 Beta on this link : https://www.openspace3d.com/downloads/OpenSpace3d_BETA

This version of OS3D, introduce the support for DirectX11 and OpenXR for VR headset to manage them all ^^
The VR templates are updated to use OpenXR plugit instead of OpenVR and Oculus Quest plugits.

The Android splash screen has been corrected also.
I'll update the whole dev history soon.

Update 12/21/2022
OS3D 1.90 Beta 3

Please report any issue !

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#2 8-Dec-2022 19:59:23

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

Great news smile Thank you Arkeon. I ll try and give feedback.

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#3 11-Dec-2022 09:31:07

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

Hello Arkeon. Unfortunately still have the same problem. After the second press of the play button the app crashed. After importing an object and pressing scale, rotate and move, the application crashed. I wonder if there is a file loss or error because I extracted the archive with 7z? I will also try with winrar. Maybe I'm not extracting the archive properly.

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#4 12-Dec-2022 09:17:08

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

Hello,

can you open the usm.ini in notepad and change the 2 lines
log yes
echo ffffff

save and restart OS3D.

Make the crash append and send me the log files in the log directory.

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#5 12-Dec-2022 18:39:41

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

Hello Arkeon. I hope this log can help you to solve that problem.
Thank you.

Last edited by beawolf (12-Dec-2022 18:48:55)

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#6 12-Dec-2022 20:17:23

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

Please sent the complete log file by mail (link of my mail under my pseudo on the left <----)

Do you have a graphic card or juste the integrated video card on the motherboard ?

Does your graphic drivers up to date ?

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#7 12-Dec-2022 21:51:17

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

Hello Arkeon. I sent a log file drive folder link to your e-mail address. I have an old AMD Radeon HD 6510 Graphic card in this pc.

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#8 13-Dec-2022 09:23:55

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

I did not receive the email ?
can you sent it again ?

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#9 13-Dec-2022 09:37:03

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

*********

You can use that drive link. Thank you.

Last edited by beawolf (13-Dec-2022 12:40:49)

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#10 13-Dec-2022 11:56:31

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

What is the date of your graphic driver ?

also I could not identify the play / stop action in the log, did you do it ?

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#11 13-Dec-2022 12:22:00

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

Yes i did and app instantly crashed. Graphic driver is updated.

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#12 13-Dec-2022 12:40:20

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

I tried a new computer rtx 3070 16gb ram i7 1170 11th gen 2.50ghz. It is working perpectly. Thank you Arkeon. There is no problem now. It is perfect.

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#13 13-Dec-2022 14:30:32

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

Maybe you can try to use directx on the old amd card
Edit the file usm.ini and change the line
SO3Renderer OpenGL
by
SO3Renderer DirectX

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#14 13-Dec-2022 15:05:03

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

Thank you very much Arkeon. i will do it.

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#15 13-Dec-2022 18:25:41

beawolf
Member
Registered: 3-Nov-2020
Posts: 59

Re: OpenSpace3D 1.90 Beta

The DirectX change worked, it works great on the old computer too. Thank you Arkeon.

<3

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#16 14-Dec-2022 07:06:36

samiux
Member
Registered: 4-May-2018
Posts: 317

Re: OpenSpace3D 1.90 Beta

I tried version 1.90 in beta and it's not bad with DirectX11. Of course, there are still some bugs that have been fixed, such as the application screen that remains frozen in the vehicle demo and in certain other demos. There are also still shader display issues that appear yellow in some demos like the Industry demo and FPS Demo. There is a shader display issue in the kit kitchen demo where lines are seen on the character.

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#17 14-Dec-2022 09:29:24

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

Hello,

The DirectX11 renderer involve that 3D models must have Texture coords and normals if the generated shader use them, otherwise the rendering fail.

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#18 16-Dec-2022 16:42:58

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

You can download again the OS3D 1.90 Beta 2 https://www.openspace3d.com/downloads/OpenSpace3d_BETA

The D3D11 issues have been corrected (HDR (yellow scenes) and glow was broken)

The Beta 2 introduce the support of the PICO4 standalone VR headset as a new export platform. : https://www.picoxr.com/fr/products/pico4

Same as Oculus Quest2 (maybe better) but without the Meta limitations and personal informations tracking ^^
To use the VR headset on Windows you need the Pico link software https://www.picoxr.com/fr/software/pico-link

VR templates and demos are updated to match the openXR controllers positions correctly.

To update your VR projects you will have to use the OpenXR plugIT, (when a project use the Oculus mobile plugit it's automatically replaced by the OpenXR plugIT) and adjust the grabbed objects and controller positions.

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#19 17-Dec-2022 19:16:25

samiux
Member
Registered: 4-May-2018
Posts: 317

Re: OpenSpace3D 1.90 Beta

Thanks arkeon for fixing the problem with DirectX11.

Yes I have already heard of the PicoXR headsets which are produced by the Chinese company Bytedance, the same company which created the Douyin application (Tik Tok for the Western market).

Will version 1.90 be released next week before Christmas?

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#20 17-Dec-2022 19:51:44

samiux
Member
Registered: 4-May-2018
Posts: 317

Re: OpenSpace3D 1.90 Beta

I tested that it is improved but there is still some shader bug especially with the lights in the industry and FPS demo. I tested the vehicle demo and there is a display bug especially on the textures which are far away and when I press the i button to show the 3D info the screen freezes.

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#21 18-Dec-2022 17:27:24

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

Thanks for the report, indeed I don't think I will be able to correct the D3D11 display Bugs on old demos for now, it must be because of the mimap generated in textures.

I'll check for the freeze anyway.

I think the release will wait for the first week of 2023 smile

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#22 18-Dec-2022 23:04:42

samiux
Member
Registered: 4-May-2018
Posts: 317

Re: OpenSpace3D 1.90 Beta

Have a good holiday and I can't wait to see version 1.90 in 2023. Otherwise I have other plugit requests but it will be for a next version of OpenSpace after the release of version 1.90. We are slowly approaching version 2.0 of OpenSpace3D and I can't wait to see what Openspace3D will look like in version 2.0. I hope OpenSpace3D version 2.0 will take OpenSpace3D to a whole new level. I really like OpenSpace3D but the only problem is that it's little known as a software, especially by the video game and VR application creation communities. I also wish you a happy new year 2023 filled with health, joy but also novelty for OpenSpace3D.

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#23 19-Dec-2022 14:45:25

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

The freeze was because of the physics debug material. I corrected it.

Thanks, I wish you the same smile

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#24 20-Dec-2022 19:04:36

samiux
Member
Registered: 4-May-2018
Posts: 317

Re: OpenSpace3D 1.90 Beta

I saw you added an option to enable common extensions. Do you think in the future to add an extension tab for example downloaded plug it and third party extensions that the community would have created? Of course it would take detailed documentation to teach people how to create plugins and extensions.

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#25 21-Dec-2022 09:27:05

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: OpenSpace3D 1.90 Beta

Hello,

the commit is about optional OpenXR extensions like hand tracking or passthrough for now.

OS3D extensions are just plugITs smile

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