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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 14-Dec-2015 10:06:54

Arlidar
Member
Registered: 14-Dec-2015
Posts: 6

Resolution for android?

Hello, please explain how to set the correct resolution for android?
For example, for a portrait of the project.
Here are some recommended resolutions.
Is it possible to change the resolution launch in player?

http://lovedar.ru/images/iphone6.png

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#2 14-Dec-2015 10:51:37

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Resolution for android?

Hello, on android there is no "fullscreen mode" from what I saw the 3D buffer correspond to the native resolution of the device.

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#3 14-Dec-2015 10:57:34

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Resolution for android?

The downsampling method is not yet implemented since this is not supported by all devices and use an additional render to texture.

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#4 14-Dec-2015 10:57:55

Arlidar
Member
Registered: 14-Dec-2015
Posts: 6

Re: Resolution for android?

Thanks for the answer. But what it means, how to set the resolution?

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#5 14-Dec-2015 11:06:52

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Resolution for android?

you simply can't do it at this moment

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#6 14-Dec-2015 11:08:03

Arlidar
Member
Registered: 14-Dec-2015
Posts: 6

Re: Resolution for android?

Understood thanks.

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#7 14-Dec-2015 11:09:27

Arlidar
Member
Registered: 14-Dec-2015
Posts: 6

Re: Resolution for android?

Are there examples of games created for Android?

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#8 14-Dec-2015 15:46:53

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Resolution for android?

Hello, we are working on one game demo for android.

You can try the oculus_nation demo for android demo. it use gyroscope and cardboard shader

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#9 15-Dec-2015 15:23:35

Arlidar
Member
Registered: 14-Dec-2015
Posts: 6

Re: Resolution for android?

Yes, I've seen a demo, it's great!
That means setting export to player, I change the settings, but the screen does not change.
Am I doing something wrong?

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#10 15-Dec-2015 15:24:43

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Resolution for android?

sorry I don't understand the question

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#11 15-Dec-2015 15:27:19

Arlidar
Member
Registered: 14-Dec-2015
Posts: 6

Re: Resolution for android?

And no, I was wrong, the window changes, sorry.

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#12 15-Dec-2015 17:32:00

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Resolution for android?

ok

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#13 7-Jan-2016 19:01:46

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Resolution for android?

what I did for the next android version :

when the screen is > 1920 I set the 3D buffer to factor 0.5 (useful for 2560 width screens)
for other resolutions there is also an automatic ratio to avoid high resolution on old devices with base low resolution.

So the performances should be a bit better on some devices.

unfortunately I made some tests on a galaxy tab 4 and it do not support surface geometry correctly (for downsampling), so the base 1280 x 800 resolution is used but with very bad performances ^^

The current devices are evolving so fast and depending the price the performances can be more than 4x the previous version (it seems the case for samsung tablets) so it's very hard to optimize for all devices, more when some of them just do not support some important features.

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