Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 11-Sep-2015 16:02:13

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Congratulations to Arkeon and whoever else on mac port

Looks like you're not stopping with Android..... smile

Last edited by hebdemnobad (11-Sep-2015 16:02:46)

Offline

#2 11-Sep-2015 16:31:35

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: Congratulations to Arkeon and whoever else on mac port

Hehe thanks ^^

I'm pulling my hair off, I definitively hate apple smile but I'm on the good way

Offline

#3 11-Sep-2015 20:58:35

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: Congratulations to Arkeon and whoever else on mac port

arkeon wrote:

Hehe thanks ^^

I'm pulling my hair off, I definitively hate apple smile but I'm on the good way

is it any easier just porting to ios? or do you have to more or less develop for osx before you can get scol to reach ios?

Offline

#4 11-Sep-2015 21:41:08

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: Congratulations to Arkeon and whoever else on mac port

no the work seems almost the same.
I finally built all the needed dependencies I'm just starting the code

Offline

#5 21-Nov-2015 14:37:31

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: Congratulations to Arkeon and whoever else on mac port

Finally this is really worst ^^
IOS only allow full static app (no plugin system - not allowed to use load library) so I had to change all the scol plugins to allow static plugins mode.
Only 64 bits is now allowed (work to do on this in VM and all other plugins)
Xcode and OSX are an nightmare for developers who just don't need the apple base frameworks hmm

When I read the Apple policies for authorized IOS store app I wonder if we will get any chance to be validated (there is a close where they just "choose if they put it or not".
However I still on it...

Offline

#6 21-Nov-2015 16:52:07

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: Congratulations to Arkeon and whoever else on mac port

Go arkeon!!!!!

Offline

Board footer

Powered by FluxBB