Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 25-Jun-2015 14:30:31

Mythridin
Member
Registered: 25-Jun-2015
Posts: 12

Issues with Dev Kit 2 Oculus And Openspace

Hi,

We are students working on a project using OS3d and the Oculus DK2.

Thing is, we can not use the Rift in direct mode (it dosn't work when we launch the scene), and when we use the extended one, scol.exe seems to crash (white screen in the Oculus view, with the error window).

We worked with dev kit 1 last year, and such a problem never happened.

Any help would be great.

Thanks in advance !

Last edited by Mythridin (25-Jun-2015 15:20:31)

Offline

#2 25-Jun-2015 18:14:32

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: Issues with Dev Kit 2 Oculus And Openspace

Hi,

Can you give more details about your issue ?
Scol and OS version, drivers, error message, screenshot or all useful things to understand / reproduce this.
The DK2 is not perfectly supported yet.

Thanks for your feedback

Offline

#3 25-Jun-2015 19:29:08

Mythridin
Member
Registered: 25-Jun-2015
Posts: 12

Re: Issues with Dev Kit 2 Oculus And Openspace

Hi,


Well I don't have the way to get those informations right now, but I will tomorrow morning (all the project is on some friends' computer).

Thanks for the answer.

I'll keep in touch smile

Offline

#4 25-Jun-2015 20:38:07

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Issues with Dev Kit 2 Oculus And Openspace

Hello

I use DK2 in extended mode / directx9 with OS3D
I didn't had the time yet to port to the last DK2 SDK version but it should still work.

If you still have the issue :
- try on another computer (some laptop support DK2 badly)
- send me an export of the project so I could test and debug
- also try with the last setup from the svn repository

Offline

#5 26-Jun-2015 09:57:35

Mythridin
Member
Registered: 25-Jun-2015
Posts: 12

Re: Issues with Dev Kit 2 Oculus And Openspace

First, thanks for your answers, iri and arkeon.

We tried to use different computers (i guess five), all of them working with Windows 7 or 8. My scol version is 6.4.5. Result doesn't change though.

If we turn on the oculus (in extended mode) first, and then launch the player, (for example with oculus nation), we can hear the music , but what we see in the oculus is a white screen:

ERfkJD.png
teMMjp.png


If we first launch the player and turn on the oculus, scol crashes.

We also tried on different .xos, our project for example but the demo oculus nation too, or others projects from last year.

So we can send an export of the project, but the problem being there with any .xos, it should come from somewhere else.

Offline

#6 26-Jun-2015 10:47:07

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Issues with Dev Kit 2 Oculus And Openspace

hmm ok

what is the version of the oculus SDK and Firmware on the computer ?
the last supported version was 0.5 beta the current 0.6 beta change everything and remove support for DX9 so didn't had the time to look at it yet.

just in case can you try this setup ? https://www.arkeon.be/trunk/setups/inst … plugin.exe

if it doesn't help I'll rebuild a setup just in case, but the current developer version have a lot of hard changes in the engine. so no guarantee
(Ogre 1.10, better Augmented reality detection, lot of optims and work in progress on Android port)

Offline

#7 26-Jun-2015 14:41:55

Mythridin
Member
Registered: 25-Jun-2015
Posts: 12

Re: Issues with Dev Kit 2 Oculus And Openspace

SDK version is: 1.7 (SDK0.6.0.0)

Firmware: 2.12

So, yes, it may comes from the SDK version.

I tried the setup you sent me but it seems to be the same I already had actually.

Offline

#8 26-Jun-2015 15:01:07

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Issues with Dev Kit 2 Oculus And Openspace

ok We just tried with DK1 and Oculus runtime 6.0.1 and it's working

I will make a new setup

Offline

#9 26-Jun-2015 15:03:53

Mythridin
Member
Registered: 25-Jun-2015
Posts: 12

Re: Issues with Dev Kit 2 Oculus And Openspace

Ok, thank you guys.

Please keep in touch when you can, and thank you again for the help ^^

Offline

#10 26-Jun-2015 15:39:41

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Issues with Dev Kit 2 Oculus And Openspace

Can you download it again and tell if this is ok ?

https://www.arkeon.be/trunk/setups/inst … plugin.exe

Tell me if you find any issue with this version.

Offline

#11 26-Jun-2015 16:17:14

Mythridin
Member
Registered: 25-Jun-2015
Posts: 12

Re: Issues with Dev Kit 2 Oculus And Openspace

It seems to work guys !

We won't have the Oculus for the weekend, but we'll see if it's ok with our project on Monday.

We'll tell you if it's ok.

Anyway, a big thank you and good job smile

Offline

#12 26-Jun-2015 16:33:05

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Issues with Dev Kit 2 Oculus And Openspace

great ^^

When you're project done should be great if you share a video or demo so we could put it on the OS3D web site

Offline

#13 27-Jun-2015 11:19:28

Mythridin
Member
Registered: 25-Jun-2015
Posts: 12

Re: Issues with Dev Kit 2 Oculus And Openspace

Avec plaisir, on vous montre ça dès que possible smile

Offline

Board footer

Powered by FluxBB