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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 2-Oct-2012 14:14:35

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

SSAO in OpenSpace3D

SSAO (Screen Space Ambient Occlusion) will be available in next version, so I post here a couple of screenshots to let you see how it can enhance your scene (SO3Engine sources are up to date in the source code repository). Those renders are using a basic car model exported from Sketchup.

The reference screenshot (without SSAO):
no_ssao-1024x552.png

The first implemented technique, based on Crytek paper:
crytek_ssao-1024x552.png
crytek_ssao_only-1024x556.png

Another fast SSAO technique, Crease Shading:
crease_shading_ssao-1024x552.png
crease_shading_ssao_only-1024x552.png

And a more 'exact' method (but more expensive in FPS cost), named HemisphericMC:
hemispheric_ssao-1024x552.png
hemispheric_ssao_only-1024x552.png

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#2 2-Oct-2012 17:04:35

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: SSAO in OpenSpace3D

Cool smile

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#3 3-Oct-2012 15:35:03

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: SSAO in OpenSpace3D

very impressive.

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