Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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SSAO (Screen Space Ambient Occlusion) will be available in next version, so I post here a couple of screenshots to let you see how it can enhance your scene (SO3Engine sources are up to date in the source code repository). Those renders are using a basic car model exported from Sketchup.
The reference screenshot (without SSAO):
The first implemented technique, based on Crytek paper:
Another fast SSAO technique, Crease Shading:
And a more 'exact' method (but more expensive in FPS cost), named HemisphericMC:
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very impressive.
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