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Why my 3d object can't animated when it is in ogre format?
Previously, I have been maked an animation in 3ds max 2011.
It's only rotation of sphere.
But, when I export into ogre, the animation can't run.
Is I maked mistaked when manage the parameter?
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I have the problem like above.. but, i used Blender 2.49b . I'm so confused in making animation with Blender, always failed even though i made animation with skeleton, but it can't run when i exported to ogre. Why it happened ?
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hi !
about the exported rotation do you see the animations in the os3d tree ?
if you only set 2 from 0 ° to 360 ° the interpolation will make a rotation of 0 degree ^^
you can add a key each 90 ° for better result or check the "resample animation" option in the easy ogre exporter.
about blender I know that blender 2 Ogre can have some difficulties with the skeletons, try to get some advice from the ogre forum or try an another exporter.
good luck
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hi !
about the exported rotation do you see the animations in the os3d tree ?
if you only set 2 from 0 ° to 360 ° the interpolation will make a rotation of 0 degree ^^
you can add a key each 90 ° for better result or check the "resample animation" option in the easy ogre exporter.about blender I know that blender 2 Ogre can have some difficulties with the skeletons, try to get some advice from the ogre forum or try an another exporter.
good luck
hi arkeon, how to make it loop?i got same problem like above, then i do what u said, add key each 90°, it works, but the problem now is i need loop rotation, it only rotate once. one more question, my sphere turn to grey in os3d, is there any setting to make the colors same with my 3d object in max? thx before
Last edited by NovanNingnong (10-Sep-2012 03:15:19)
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