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#1 16-Jun-2012 20:29:42

dhika11march
Member
From: Indonesia
Registered: 30-Mar-2012
Posts: 227

can't playing animation

hello!
why my object can't animated?
this is the link for my files,

http://www.mediafire.com/?xc2vugm6h56st34

thanks!

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#2 16-Jun-2012 23:03:51

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: can't playing animation

your mesh don't have any animation
what do you want to animate ?if you just want to rotate it you can use the rotate plugIT

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#3 17-Jun-2012 15:46:42

dhika11march
Member
From: Indonesia
Registered: 30-Mar-2012
Posts: 227

Re: can't playing animation

i have been set the animation for this object.
if you played, the object will sliced and you can see the interior of this object.
OK, this is what I mean.

you know,
if this animation played on 3ds max, it can.
but if I try to playing this animation on os3d, it can't.

ok that's all!
thanks!

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#4 17-Jun-2012 16:20:16

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: can't playing animation

the 3DS file you sent do not contain any animation
what sort of animation did you use in max ? node animation ? morph ? and witch controller did you use ?
and witch ogre exporter ?

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#5 17-Jun-2012 18:36:57

dhika11march
Member
From: Indonesia
Registered: 30-Mar-2012
Posts: 227

Re: can't playing animation

ok, i didn't know so much about animation,
but i just give an animation by set the parameter for the object.
the case is like this:
when the object is in the frame 0, I set the parameter --> slice on=0,
when the object is in the frame 100, I set the parameter --> 100
to set this animation, I used autokey.
ok now if we played this animation, so the object sliced.

*I used easy ogre exporter.
thank you!

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#6 17-Jun-2012 18:41:00

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: can't playing animation

can you send the max file with the animation ?
if the animation is done with a non standard modifier this is possible that the exporter could not detect the animation.
you can try with the morpher modifier and set the 2 mesh states.

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