Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hello
I want that when the character performs a motion of kicking a collision occurs with the object. I've tried all possible configurations of physics, but had no success.
Any tips?
grateful
Last edited by Alexandre_Brazil (10-May-2012 13:55:06)
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Hello we don't have ragdoll yet ^^
maybe something you could try :
create a sphere 100% transparent and link it to the foot bone using the object link plugIT
set a physic body on the sphere with a mass of 0.
tell me if it works and hey i want your Marty model too !!!
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Hello
I followed his advice, but had no success. It may be that I'm setting something wrong.
Sending the entire scene. I ask you to help me create a solution for this case.
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It works
I used the object follow plugIT instead of Object link.
Ogre directly link a mesh to a bone and cannot link a node, so the physic body do not follow the mesh.
file here : http://arkeon.dyndns.org/scol/boneco_ark.xos
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Very Good, you're really great.
I'm putting bones in several characters, so they are ready will be available for download here on the forum ...
grateful
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