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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 10-May-2012 13:53:07

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Physics for characters

Hello

I want that when the character performs a motion of kicking a collision occurs with the object. I've tried all possible configurations of physics, but had no success.

Any tips?

grateful

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Last edited by Alexandre_Brazil (10-May-2012 13:55:06)

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#2 10-May-2012 22:01:52

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Physics for characters

Hello we don't have ragdoll yet ^^

maybe something you could try :
create a sphere 100% transparent and link it to the foot bone using the object link plugIT
set a physic body on the sphere with a mass of 0.

tell me if it works smile and hey i want your Marty model too !!!

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#3 11-May-2012 04:38:40

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: Physics for characters

Hello

I followed his advice, but had no success. It may be that I'm setting something wrong.
Sending the entire scene. I ask you to help me create a solution for this case.

Link Download

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#4 11-May-2012 11:34:58

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,092
Website

Re: Physics for characters

It works smile

I used the object follow plugIT instead of Object link.

Ogre directly link a mesh to a bone and cannot link a node, so the physic body do not follow the mesh.


file here : http://arkeon.dyndns.org/scol/boneco_ark.xos

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#5 11-May-2012 13:16:34

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: Physics for characters

Very Good, you're really great.
I'm putting bones in several characters, so they are ready will be available for download here on the forum ...

grateful

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