Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 20-Apr-2012 20:55:30

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Export animation keyframe

Hello, I need one more help ...
How can I export a 3D object that has a key frame animation and has no skeleton?

grateful

Offline

#2 20-Apr-2012 23:46:27

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: Export animation keyframe

For node / morph animations

The animations can be split directly in the track line using time tags.

how it works ?
- add a time tag on the first key of your animation with the desired animation name
- add a time tag relative to the first tag to set the last animation key


More infos here : http://www.ogre3d.org/forums/viewtopic. … 8&start=75

Offline

#3 22-Apr-2012 16:21:02

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: Export animation keyframe

Hello,

I did not find the link cited explanation for help in solving my problem. What I need is to export a scene with animation by key frame and without the use of bones (skeleton).

Offline

#4 22-Apr-2012 19:20:32

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: Export animation keyframe

you just have to make the nodes animations in max and name it or split it using the time tags (a button on the right of the time line)
http://www.ogre3d.org/forums/viewtopic. … 50#p454859

Offline

Board footer

Powered by FluxBB