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Hello, I need one more help ...
How can I export a 3D object that has a key frame animation and has no skeleton?
grateful
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For node / morph animations
The animations can be split directly in the track line using time tags.
how it works ?
- add a time tag on the first key of your animation with the desired animation name
- add a time tag relative to the first tag to set the last animation key
More infos here : http://www.ogre3d.org/forums/viewtopic. … 8&start=75
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Hello,
I did not find the link cited explanation for help in solving my problem. What I need is to export a scene with animation by key frame and without the use of bones (skeleton).
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you just have to make the nodes animations in max and name it or split it using the time tags (a button on the right of the time line)
http://www.ogre3d.org/forums/viewtopic. … 50#p454859
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