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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 8-Mar-2012 22:12:50

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

I saw some bullet physics activity on redmine...no more newton?

I saw some bullet enguine physics activity on redmine...no more newton? (I've been quiet os3d wise because I have been using what free time I do have to learn the art of normal baking...)

-h

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#2 8-Mar-2012 23:34:08

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: I saw some bullet physics activity on redmine...no more newton?

Hi !

Yes a project about generic physic class for different physic engines have been initiated, but it is not our priority at this time smile

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#3 9-Mar-2012 10:34:56

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: I saw some bullet physics activity on redmine...no more newton?

Yep, the goal is to have an abstracted physic engine, allowing to change the low level physic engine "on the fly" (without re-launching OpenSpace3D). And I hate those Ogre/Physics binding, so I do not want to have to deal with OgreNewt anymore (I do not find that it's logical to embed physics IN 3d, it's much a game engine subsystem of the same level, not contained by it).
The system architecture is done, but all the code to bind to newton and bullet is just started. I worked on it a little, but in my free time, which is already precious smile
The code is a dedicated branch, feel free to check it out.

Last edited by Nodrev (9-Mar-2012 10:36:45)

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