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I saw some bullet enguine physics activity on redmine...no more newton? (I've been quiet os3d wise because I have been using what free time I do have to learn the art of normal baking...)
-h
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Hi !
Yes a project about generic physic class for different physic engines have been initiated, but it is not our priority at this time ![]()
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Yep, the goal is to have an abstracted physic engine, allowing to change the low level physic engine "on the fly" (without re-launching OpenSpace3D). And I hate those Ogre/Physics binding, so I do not want to have to deal with OgreNewt anymore (I do not find that it's logical to embed physics IN 3d, it's much a game engine subsystem of the same level, not contained by it).
The system architecture is done, but all the code to bind to newton and bullet is just started. I worked on it a little, but in my free time, which is already precious ![]()
The code is a dedicated branch, feel free to check it out.
Last edited by Nodrev (9-Mar-2012 10:36:45)
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