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#1 22-Feb-2012 00:53:16

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Defect in the mesh

Hello, good evening friends ...

I need help again. I imported a 3D character, but he has a fault. Its mesh disappears as the camera pull away. Is there some setting within the OpenSpace3D who can solve this?
I send a picture to illustrate what is happening.

http://www.mediafire.com/?cz3o5hcfqhvi1rg

thank you

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#2 22-Feb-2012 13:28:14

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: Defect in the mesh

The first thing that came to mind is that it could be some inverted normals on some of the mesh triangles.
Which modeler are you using, and which exporter?

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#3 22-Feb-2012 13:30:19

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: Defect in the mesh

I may have misread your post: did you mean that when you are close to the mesh, all triangles are visible, but when you go further away, some disappears?

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#4 22-Feb-2012 13:43:24

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: Defect in the mesh

which ogre exporter did you use ?

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#5 22-Feb-2012 16:59:02

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: Defect in the mesh

Hello,

Exactly. When the camera zooms out the triangles disappear. I used the Easy Ogre Exporter exporter (plugin) and also OgreMax Scene Exporter, but both had the same problem.

thank you

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#6 22-Feb-2012 17:08:22

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: Defect in the mesh

I'm actually working on the easy ogre exporter, the LOD generation option is not yet finalized.
re export the model without this option

you can also verify that the vertex are correctly weld.
in edit mesh modifier select all the vertex and weld on 0.0001 to be sure the mesh is in one piece

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