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Hello, good evening friends ...
I need help again. I imported a 3D character, but he has a fault. Its mesh disappears as the camera pull away. Is there some setting within the OpenSpace3D who can solve this?
I send a picture to illustrate what is happening.
http://www.mediafire.com/?cz3o5hcfqhvi1rg
thank you
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The first thing that came to mind is that it could be some inverted normals on some of the mesh triangles.
Which modeler are you using, and which exporter?
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I may have misread your post: did you mean that when you are close to the mesh, all triangles are visible, but when you go further away, some disappears?
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Hello,
Exactly. When the camera zooms out the triangles disappear. I used the Easy Ogre Exporter exporter (plugin) and also OgreMax Scene Exporter, but both had the same problem.
thank you
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I'm actually working on the easy ogre exporter, the LOD generation option is not yet finalized.
re export the model without this option
you can also verify that the vertex are correctly weld.
in edit mesh modifier select all the vertex and weld on 0.0001 to be sure the mesh is in one piece
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