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#1 24-Aug-2011 10:51:56

astrolabio
Member
Registered: 29-Jul-2011
Posts: 10

renderQueue

Hi all again,
In .scene files there is a property called renderQueue that can be used to order transparent materials, i've seen that is not available in the xos file, is there any way to get the same effect?

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#2 24-Aug-2011 11:38:46

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: renderQueue

you're right there is not hmm

but you can manage transparent sorting on materials.

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#3 24-Aug-2011 12:39:37

astrolabio
Member
Registered: 29-Jul-2011
Posts: 10

Re: renderQueue

Thank you Arkeon, but is there a way to manually sort materials or it is done automatically by a sorting algorithm?

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#4 24-Aug-2011 14:31:14

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: renderQueue

you can check in the Ogre material manual : http://www.ogre3d.org/docs/manual/manual_14.html

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#5 25-Aug-2011 07:32:32

astrolabio
Member
Registered: 29-Jul-2011
Posts: 10

Re: renderQueue

there is an option in the material pass material sorting but I don´t know very way what is the calculation that uses for the depth and can be problematic with overlapping geometry. There is a function not implemented as a plugit SO3ObjectSetRenderOverlay that uses the RenderQueue, i'll try with it :-)

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