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how to move the selected object with the keyboard (up, down, left, right, on all axes)? his turn at a certain (specified), the angle many times in a row? I used the move, move to, rotate, rotate to, did not work:) (I'm doing something wrong)
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another big thank you! Now the questions. Object rotates smoothly, how to do that he would turn 45 degrees at multiple button (ie clicked on turned 45, has pressed turned 45 ...).
Up, down, left, right, on all axes - this is for the movement - do not turn (when pressed on the keyboard up - it moves up...). Sorry for such questions, but I have a unique problem
Last edited by slavavs (15-Apr-2011 20:20:45)
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to turn on pitch (X) yaw (Y) Roll (Z) just set the link parameter to object control with degree you want to turn.
(i'm not sure of what you mean)
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Ok, I finally understand what you want ^^
It's a viewer application, with object dynamically loaded in it, and with some 45° smooth rotation (as like as there were pre-defined position). So, for me, the simplest way to do, is to position a dummy where you want to show your object, and to add 6 dummy to where you want to position the camera (up / down / left / right / front / back).
Then you can certainly use goto PlugIt or something like that to obtain smooth movement (and a set direction to the first dummy to orient the camera). I let Arkeon tell you which plugits to use, but I think that it's definitively the way to do.
Nodrev
<edit>My description is for 90° rot, but it's the same way of doing</edit>
Last edited by Nodrev (16-Apr-2011 12:11:37)
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I realized that I can not describe to you what I want. Let's order. First I make the menu. The menu will consist of the buttons. Each button corresponds to an object. When you click on the object will appear on the screen. Further, this object should be put into place. In order to put it, it must move. Now I was faced with the problem of how to move an object. As it rotated, I understand. Ideally I'd like to be able to not move the object to the desired point, and point your mouse at this point and he moved there. This principle is binding. I find it difficult to explain this, it would be easier for Russian:) But try. I chose the menu object - the base (it is located below the first). Further, on this basis I have to put the supports (pillars). Based on the need to wash the point where they were put, to keep alignment. I choose the pipe. Now it should be put in the right spot at the base. There are two ways. move it back from the keyboard or select it and find a point where it should be put. understand what I'm saying? If yes, give advice how to do it.
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someone help me understand how to manage the object at the keyboard. All described in a previous letter. this problem can still imagine how the control character from a third party. (or control of the aircraft)
Last edited by slavavs (18-Apr-2011 08:41:32)
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if you want to move the object with a mouse click
you can use the input>mouse plugIT and check 3D position
link click event to an object moveto plugIt
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under progress
i'm working on the different ideas and proposal from the forum.
you're example and possibly some plugIt modification / add are on my TODO list ^^
we worked on augmented reality in openspace for the release coming
i'll do my best to finish all this before the next monday
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Hi slavas !
the new OpenSpace3d release is done
an example of instantiate object manipulation is available in "program files\scol voyager\partition_LockedApp\examples\advanced\instantiate"
the example show the add of new cube with the space key, and then a click on a cube make it movable using the arrow keys
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I want to make an automatic increase of the price after adding an object. For example the object is worth $ 1. I added three objects. A text box labeled rates should be changed to $ 3. Can this be implemented?
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