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whether in this version can not import files .DAE
https://drive.google.com/file/d/0BytZvR … sp=sharing
Last edited by sayuiksa (29-Mar-2017 09:59:59)
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What is the software you used to generate the DAE file ?
can you send me the DAE file so I could check what's wrong ?
I use software Blender
this is my file https://drive.google.com/file/d/0BytZvR … sp=sharing
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Ok I found the issue, Ogre support a maximum of 256 bones on a skeleton, your scene seems to have too much bones on character. For realtime animation consider to minimize the number of bones on a model, you don't need that much ^^
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Ok I found the issue, Ogre support a maximum of 256 bones on a skeleton, your scene seems to have too much bones on character. For realtime animation consider to minimize the number of bones on a model, you don't need that much ^^
I tried to format .FBX and its results just the same as the photo above, please help me
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fbs or collada is not the problem, your scene have too much bones for one mesh
You can try to export with bones unchecked, it should work but without animation
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I've just imported your collada back into Blender removed the armature that was having issues and exported it as collada again.
I believe the problem was all the pending modifiers... please apply all of them before export your model or simply try to tick the "apply modifiers" box when exporting as collada.
I believe this might also solve the armature issues when exporting from your original blend file.
I've successfully imported the new collada file successfully into OpenSpace3D with no issues, except for some flipped normals on the back walls of your model.
[img=Imported Collada file into OpenSpace3D]C:\Users\PC\Desktop\ColladaOS3D.jpg[/img]
Why isn't the image link working? How can I simply add an image from my computer to a post?
Here's it again on my Google Drive:
https://drive.google.com/open?id=0B3yhs … W1IM21PT3c
Last edited by Nuno (20-Apr-2017 06:32:36)
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