Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 27-Oct-2016 07:13:46

ChucoSuavedeAztlan
Member
Registered: 21-Sep-2016
Posts: 22

Bluetooth Controller input,

Hello everyone,
I'm new to Openspace 3D and started to import my own models for VR
I bought a Bluetooth controller from EMTEC called the Gempad, once connected to my phone
the only buttons that work just spin around the view area, there is no navigation yet other VR apps work with the controller fine,
This got me thinking and wonder if its a controller/button input issue   
In the program is it possible to assign your own controller buttons if I want to navigate throughout my model?
if so what are the processes, after I import everything

I believe I have to insert the joypad properties correct then from there
where do I go?

Thank you

Offline

#2 27-Oct-2016 08:26:42

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Bluetooth Controller input,

Hello,

you need the fps navigation plugIT to control the camera as a first player view.
then link :
joypad.control -> fps.control

that's it

Offline

#3 31-Oct-2016 05:29:29

ChucoSuavedeAztlan
Member
Registered: 21-Sep-2016
Posts: 22

Re: Bluetooth Controller input,

Hello arkeon thanks for the response,

after following your advise I still cannot move throughout my model, It is only reading one button which spins me around using one of the joysticks on the controller,

This what I have

[Orientation] ----(control----[FPS like controller Inst]---- (control)---- [joypad inst] -

Perhaps I misread what you said? or maybe it's another issue

Offline

#4 31-Oct-2016 09:30:27

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Bluetooth Controller input,

you mean ?
Orientation.control -> FPS like controller Inst
and
joypad inst.control -> FPS like controller Inst

what is the model of the joypad ?
I tested with several controllers, and some have a "mouse mode" you can try switching the mode

Offline

#5 31-Oct-2016 23:22:58

ChucoSuavedeAztlan
Member
Registered: 21-Sep-2016
Posts: 22

Re: Bluetooth Controller input,

I apologize my terminology might be a little off but

[] I referred to as the inputs we put in the scene,  ---- with the links, and (as the type of linkage)

My model is from EMTEC and it is called the Gempad
it does have a mouse mode and game mode,
it is only reading the mouse mode and not the game mode after I switch the modes

Offline

#6 31-Oct-2016 23:42:30

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Bluetooth Controller input,

basically I use the android NDK API for gamepad support, there is no other choice and the events are filtered by device type, so if the constructor did not respect the buttons code provided by android SDK really I can't tell hmm

maybe that some gamepad are not compatible with android NDK I've no idea ^^

The only way for me to debug it is to get the same gamepad and check the events it sends so I can manage this special case.

Offline

#7 1-Nov-2016 05:08:39

ChucoSuavedeAztlan
Member
Registered: 21-Sep-2016
Posts: 22

Re: Bluetooth Controller input,

I never used android NDK API so I'm unaware how it works, is this some addition programming I must do or what Bluetooth controllers would you recommend me buying maybe mine isn't compatible

Offline

#8 1-Nov-2016 11:27:39

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Bluetooth Controller input,

I don't know I bought very basic bluetooth pad that is working.
I've also tested it with windows xbox gamepad and otg cable.

maybe someone else can tell witch model are working for them

Offline

#9 1-Nov-2016 21:46:49

ChucoSuavedeAztlan
Member
Registered: 21-Sep-2016
Posts: 22

Re: Bluetooth Controller input,

ok Thanks for all your help

Offline

#10 3-Nov-2016 13:48:37

alfahologram
Managing Director
From: Cairo, Egypt
Registered: 29-Oct-2016
Posts: 27
Website

Re: Bluetooth Controller input,

can you please offer us a module to control the kinect to walk through a 3d model, like a house 3d model for example?
can you lead us to use Kinect to control buttons in our screen? chose a 3d model garment for example to wear it on real time .. like the AR cloth change room?
many thanks in advance for your efforts

Offline

#11 3-Nov-2016 14:10:29

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Bluetooth Controller input,

this is out off topic

Offline

#12 7-Nov-2016 09:46:40

alfahologram
Managing Director
From: Cairo, Egypt
Registered: 29-Oct-2016
Posts: 27
Website

Re: Bluetooth Controller input,

arkeon wrote:

this is out off topic

im sorry to post here, i did so since i opened a separate topic but had no answers
thanks

Offline

#13 7-Nov-2016 19:41:27

ChucoSuavedeAztlan
Member
Registered: 21-Sep-2016
Posts: 22

Re: Bluetooth Controller input,

An update on the project I did get the controller it work by switch it to gamemode first before I open the application
Thank You

Offline

#14 7-Nov-2016 20:08:41

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Bluetooth Controller input,

ho ok good to know thanks

Offline

#15 23-Feb-2017 17:14:48

LulaNord
Member
Registered: 20-Feb-2017
Posts: 1

Re: Bluetooth Controller input,

Hi..i am a new user here. Recently tried a Bluetooth controller with frontier and the game seems to think the input is a keyboard brining up a white text input screen. 3 different controllers have the same issue, but I read that frontier supports generic HID controllers. Is this a bug or is there some setting I'm missing?

pcb assembly prototype

Last edited by LulaNord (17-Mar-2017 19:09:03)

Offline

#16 23-Feb-2017 18:32:55

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Bluetooth Controller input,

Hello and welcome,

OS3D do not manage text inputs so if you get a white input screen this must be because of an another app on your phone.
Clean up your phone apps, remove apps installed with the gamepad, you should not need it.

Offline

#17 12-May-2017 07:04:54

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Bluetooth Controller input,

ChucoSuavedeAztlan wrote:

An update on the project I did get the controller it work by switch it to gamemode first before I open the application
Thank You

how you did it?

Offline

#18 12-May-2017 07:25:38

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Bluetooth Controller input,

3d_mind wrote:
ChucoSuavedeAztlan wrote:

An update on the project I did get the controller it work by switch it to gamemode first before I open the application
Thank You

how you did it?

by pressing @ and C buttons simultaneously ......thanks

Offline

#19 12-May-2017 08:43:21

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Bluetooth Controller input,

@ChucoSuavedeAztlan sorry we have so much spam bot on the forum theses days I think we have deleted your user by error.
Please register again.

Offline

#20 12-May-2017 11:36:15

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

Re: Bluetooth Controller input,

thanks arkeon for your great effort

Offline

Board footer

Powered by FluxBB