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#1 17-Nov-2010 18:12:24

kenshin1987
Member
Registered: 10-Nov-2010
Posts: 100

It seems a bug.

file:trunk\plugins\SO3Engine\SO3Engine\SO3Renderer\SO3Window.cpp
line: 70

if(scolRoot->GetRenderSystem() == SRoot::SO3_DIRECTX_RENDERER)
    {
    Ogre::String FSAA = "0";
    Ogre::String FSAAQuality = "0";
        if(fsaa.find("Level") != string::npos)
        {
            //fsaa = "Level " + fsaa.substr(7, fsaa.length()-1);
            fsaa = "Level " + fsaa.substr(6,1);
            if(scolRoot->checkFSAA(fsaa))
            { 
                if(fsaa.length() > 6) 
        {
          FSAA = fsaa.substr(6, fsaa.length()-6);
          FSAAQuality = "0";
        }
            }
        }

            //fsaa = "Level " + fsaa.substr(7, fsaa.length()-1);
            fsaa = "Level " + fsaa.substr(6,1);

Kenshin

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#2 17-Nov-2010 18:40:49

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,089
Website

Re: It seems a bug.

Hi kenshin

this is a change for Ogre 1.7
the FSAA is not spelled like in the 1.6

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#3 17-Nov-2010 18:51:56

kenshin1987
Member
Registered: 10-Nov-2010
Posts: 100

Re: It seems a bug.

Hi,
When will the work which upgrading  ogre 1.65 to ogre 1.7  be completed?

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#4 17-Nov-2010 23:36:19

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,089
Website

Re: It seems a bug.

noderv is working on it at this time

we try to complete it for the next release, this is one of the reasons why we did not post a release since jully

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#5 18-Nov-2010 09:47:36

Nodrev
Scol Language & OS3D developer
From: Nantes, France
Registered: 29-Dec-2009
Posts: 197

Re: It seems a bug.

Hum, i'm think that Kenshin is right, that's an error...
And you have almost right arkeon, but in fact it's the code show there that is Ogre 1.6 specific.
It will be removed soon, but i'll commit your correction asap.

Thank you Kenshin.

<edit>This code totally confuse me, do not understand why we reconstruct the fsaa string, but can't debug it for the moment, cause to do that i'll have to come back to ogre 1.6...</edit>

Last edited by Nodrev (18-Nov-2010 10:05:30)

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