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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#152 Openspace3D » Change Icon Window » 22-Mar-2012 14:57:58

Alexandre_Brazil
Replies: 3

When I export the scene for a stand alone (. Exe) have the option to choose an icon for the window (icon path). I selected a file. Ico and yet the window generated executable kept the default icon.
Is there any action that I perform for him to take a custom icon?

Thanks

#153 Re: Showcase » Markerless Augmented Reality (WIP) » 20-Mar-2012 21:37:33

I downloaded the update and will be doing the tests. I will keep you informed of the results.

grateful

#154 Re: Openspace3D » Alpha channel » 20-Mar-2012 21:34:03

Already using Easy Ogre Exporter, needed just use a PNG file on channel DIFFUSE.

He's all right now.

Thanks again

#155 Re: Showcase » Markerless Augmented Reality (WIP) » 20-Mar-2012 15:55:29

I am very interested in this new version features natural marker of augmented reality (markerless). What is the possibility of my receiving a beta version for using and testing go?
thank you

#156 Re: Openspace3D » Alpha channel » 20-Mar-2012 15:53:27

I am very interested in this new version features natural marker of augmented reality (markerless). What is the possibility of my receiving a beta version for using and testing go?

thank you

#157 Openspace3D » Alpha channel » 20-Mar-2012 14:40:27

Alexandre_Brazil
Replies: 6

Hello friends,

I need to apply the alpha channel into a 3D mesh to simulate hair on a dog. I tried all ways and it did not work (see example picture).

Send the link to download the whole scene if you want to do some testing.

[img=dog]www.nossotransito.com.br/dog.jpg[/img]

LINK:
scena

grateful

#158 Re: Openspace3D » Shadow » 17-Mar-2012 20:17:25

great, worked out and the result was very good.

#159 Openspace3D » Shadow » 16-Mar-2012 19:25:32

Alexandre_Brazil
Replies: 4

I would like to simulate the shadow of the animal on the paper, could give me a hint how I do it?
sombra.jpg

#161 Re: Openspace3D » Rotate markers Augmented Reality » 16-Mar-2012 03:31:59

I did the tests using a dummy, but failed. When the mesh is attached to a Augmented Reality Marker it assumes its original position.

#162 Openspace3D » Rotate markers Augmented Reality » 15-Mar-2012 18:45:27

Alexandre_Brazil
Replies: 4

Is there any way to rotate the axes X, Y and Z of markers Augmented Reality? See the picture for better understanding.Axis Marker

#163 Openspace3D » Menu Creation » 6-Mar-2012 23:07:34

Alexandre_Brazil
Replies: 1

Dear Friends,

Again I need your help. I created 26 scenes (*. XOS), each one works a letter of the Portuguese alphabet. Now need to create a way to access each scene from a single location, a sort of menu. What is the best way to do this?
I'm waiting for any suggestions.

Hugs and once again thank you.

#164 Re: Openspace3D » Defect in the mesh » 22-Feb-2012 16:59:02

Hello,

Exactly. When the camera zooms out the triangles disappear. I used the Easy Ogre Exporter exporter (plugin) and also OgreMax Scene Exporter, but both had the same problem.

thank you

#165 Openspace3D » Defect in the mesh » 22-Feb-2012 00:53:16

Alexandre_Brazil
Replies: 5

Hello, good evening friends ...

I need help again. I imported a 3D character, but he has a fault. Its mesh disappears as the camera pull away. Is there some setting within the OpenSpace3D who can solve this?
I send a picture to illustrate what is happening.

http://www.mediafire.com/?cz3o5hcfqhvi1rg

thank you

#166 Openspace3D » Erro d3dx9_43.dll » 3-Feb-2012 13:20:04

Alexandre_Brazil
Replies: 2

I am testing a small application developed in OpenSpace3D on multiple computers. In some of the computers is shown the lack of DLL d3dx9_43.dll.
To solve the problem I copied the file (d3dx9_43.dll) to the folder where the project was exported, but this case presents an error message. What should I do to solve this problem?

Thanks

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