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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#151 Re: Openspace3D » Russian Language » 15-Mar-2015 16:29:16

ok, problem with incorrect display of characters
you are not faced with such a problem with non-Latin characters?
etvT8mHfJMMciSwPcs79aAxlzGda0atKLERUTKFS3J0uRFw3bFV13BkS0c-2veN_spBtSEko42U_o4K612ancg==?uid=116360906&filename=test.jpg&disposition=inline&hash=&limit=0&content_type=image%2Fjpeg&tknv=v2&rtoken=1d0ced92a1a9fb9b400a79fca22384fc&force_default=yes

#152 Re: Openspace3D » Russian Language » 15-Mar-2015 07:04:45

did not know. and if there is no translation plugin for it by default in English?

#154 Openspace3D » Russian Language » 14-Mar-2015 17:15:09

el_motoblock
Replies: 21

if I do os3deditor.russianrussian.lang is it possible to correctly display the characters?
I noticed a that the Chinese is missing
what fonts are used in the interface os3d?

#155 Re: Openspace3D » bug of collision? on map with numerous objects » 13-Mar-2015 19:06:04

"bubble label" dont creates on mouse position at material. I then did as carts in TES V Skyrim with a choice of destination.
https://yadi.sk/d/OLZ3rRiMf2WhB
please see

#156 Re: Openspace3D » convert .exe to .apk » 13-Mar-2015 17:18:44

ok, just remember how to do html and tried to run

#157 Re: Openspace3D » convert .exe to .apk » 13-Mar-2015 13:04:54

probably necessary as that html adapt android. scol plugin for mobile browsers to html with internal module read

#158 Re: Openspace3D » bug of collision? on map with numerous objects » 13-Mar-2015 10:54:10

object click not works. i use key t to show cursor.may be because of this.
without transport journey through the city will be difficult

#159 Re: Openspace3D » bug of collision? on map with numerous objects » 13-Mar-2015 10:43:02

hi! its not works:
object click --> fps like control - lmb, set pos

#160 Re: Openspace3D » bug of collision? on map with numerous objects » 11-Mar-2015 09:40:31

I forgot how to make teleport(ENter-EXit enex) by clicking on the object
in the scene about the doors were involved

#161 Re: Openspace3D » bug of collision? on map with numerous objects » 6-Mar-2015 13:47:35

I made a card length is greater than in GTA San Andreas.
perfect for the "big game" Fallout New Vegas as - RPG for example
I can fix the scale of the player to the world
I'll make a quick move around the city
will be on the same link scene changes
how to change the settings of Mipmapping? I did not like as displayed range Mipmapping
http://www.ogre3d.org/docs/manual/manua … p_005fbias this is what I need?

#162 Re: Openspace3D » bug of collision? on map with numerous objects » 5-Mar-2015 06:43:36

https://yadi.sk/d/OLZ3rRiMf2WhB all physyc/3d bugs fixed
i use old method "create Box-Ed Poly-Attach" to correct this

#163 Re: Openspace3D » bug of collision? on map with numerous objects » 4-Mar-2015 13:53:01

How can I make more appropriate to OS3D grid and how to do everything in 1.0?
q_47bqY5-VrFVWmNYXYcYpjKlGKdaLzEPx9j1D3xmO7maWOiWW-ZjUPy4YYijZuo3LrrBcbkANrtlgcWfzNIbA==?uid=116360906&filename=unit%20setup.jpg&disposition=inline&hash=&limit=0&content_type=image%2Fjpeg&tknv=v2&rtoken=eb5d4b4552afac1cc5a70f497a3c42b7&force_default=yes

#164 Re: Openspace3D » bug of collision? on map with numerous objects » 4-Mar-2015 13:35:03

I used to do a grid is approximately equal to the coordinates of the GTA San Andreas also compatible with the metric measurements.
I can copy and bus to the scene in 3dsMax. But I have to be all somehow rescale - and setting the default mesh objects on it. i'll try

#165 Openspace3D » bug of collision? on map with numerous objects » 4-Mar-2015 08:33:23

el_motoblock
Replies: 19

some objects - bus and the pillars not have collision.
https://yadi.sk/d/OLZ3rRiMf2WhB
screenshot of bug

until this moment in the city were high polygon lampposts, I made a new and low-poly, the model of bus has always been wrong collision(only box or shape, needed collisionTree)

#166 Re: Openspace3D » Videos tutorials [wish list] » 16-Feb-2015 20:57:39

Hello! arkeon Thanks for tutorial, come useful.
Can I replace a sphere around the camera on a model?
http://www.youtube.com/watch?v=IFi-_50G_u0

#167 Re: 3D » from blender to OS3D - without textures » 8-Feb-2015 21:07:08

imbedded importer does not create "*.program; *.cg" files. Only diffuse texture can be exported.

material "blenderND_Material0"
{
	technique blenderND_Material0_technique
	{
		pass blenderND_Material0_standard
		{
			cull_hardware none
			cull_software none
			ambient 0.00000000 0.00000000 0.00000000 1.00000000
			diffuse 1.00000000 1.00000000 1.00000000 1.00000000
			specular 1.00000000 1.00000000 1.00000000 1.00000000 66.00000000
			emissive 0.00000000 0.00000000 0.00000000 1.00000000

			texture_unit Diffuse_blenderND_Material01
			{
				texture assets/models/converted/blenderND/textures/0t.jpg
				tex_coord_set 0
				tex_address_mode wrap wrap wrap
				colour_op modulate
			}
		}
	}
	technique blenderND_Material0_fulldef_technique
	{
		scheme fulldef
		pass blenderND_Material0_standard
		{
			cull_hardware none
			cull_software none
			ambient 0.00000000 0.00000000 0.00000000 1.00000000
			diffuse 1.00000000 1.00000000 1.00000000 1.00000000
			specular 1.00000000 1.00000000 1.00000000 1.00000000 66.00000000
			emissive 0.00000000 0.00000000 0.00000000 1.00000000

			texture_unit Diffuse_blenderND_Material01
			{
				texture assets/models/converted/blenderND/textures/0t.jpg
				tex_coord_set 0
				tex_address_mode wrap wrap wrap
				colour_op modulate
			}

			texture_unit Specular_blenderND_Material02
			{
				texture assets/models/converted/blenderND/textures/0t_SPEC.jpg
				tex_coord_set 0
				tex_address_mode wrap wrap wrap
				colour_op modulate
			}

			texture_unit Normal_blenderND_Material03
			{
				texture assets/models/converted/blenderND/textures/0t_NRM.jpg
				tex_coord_set 0
				tex_address_mode wrap wrap wrap
				colour_op modulate
			}
		}
	}
}

all textures as diff  in .blend, .obj, fbx, 3ds
in .dae notextured

#168 Re: Openspace3D » Problem Import Object » 8-Feb-2015 19:02:53

maybe problem with scaling - set 500.0 in all

on screenshot: polygon count: 182

#169 Re: 3D » from blender to OS3D - without textures » 1-Feb-2015 12:15:33

Yes, all right now!
Terms of successfull import:
-Scene .blend and texture files should be together in ".../Documents/OpenSpace3d"
- File - User Pref-s - File - Relative Paths [checkmark is removed]
- File - Save - Remap Relative  [checkmark is removed]

#170 3D » from blender to OS3D - without textures » 31-Jan-2015 14:34:16

el_motoblock
Replies: 6

as can be imported into openspace3d of blender models "with textures"?
what method of importing models from the blender is better?
thanks in advance

#171 Re: Openspace3D » Videos tutorials [wish list] » 5-Jan-2015 14:50:22

please tutorial about "if - then" logics. and about the variables - to GET the value to SET a value.

#172 Re: Openspace3D » Videos tutorials [wish list] » 5-Jan-2015 14:46:52

zhangxiaomin wrote:

Please post some video tutorial about how to mix and export the skeleton animation.

yes, please make tutorial about this. I once tried convert human model with skeleton from .dff GTA San Andreas to 3ds max and import to openspace3d - skeleton was not attached.

#173 Openspace3D » attach object to camera and manipulate them coord » 19-Dec-2014 09:03:48

el_motoblock
Replies: 1

https://yadi.sk/d/IqMM3VaXdUd9Q
needs how to attach hand to camera.
needs how to lmb attack movement
needs rmb other attack
0TQ1t1a5WNxSsgU0fg6r0mqC7LXhwvCL1VVFRpllRXHM46FFD5mvel88C9eM4jIz0fvrBL5Boo-bg6PWfOViGw==?uid=0&filename=screenOfGame.jpg&disposition=inline&hash=&limit=0&content_type=image%2Fjpeg&rtoken=a0387eefc221a63fe001b095e1299e0b&rtimestamp=5493dbb2&force_default=no

#174 Re: Openspace3D » Bugs and suggests » 2-Oct-2014 08:01:06

is there a possibility of replacing textures on animated? you have praised the ability to embed video and flash. just wanted to make a fire. I can not realize this. 3 days of free time lost to this. only time spent in vain. it turns out I can not do particle effects - blood, smoke, fire, explosions.

#175 Re: Openspace3D » Bugs and suggests » 21-Sep-2014 13:02:10

- Please make fix for materials - if used on model texture with alpha .png let alpha will act. For example, when I did mod for gta san andreas i simply appply png to model in 3dsmax and export to needs format .dff model and add texture png to .txd. All shows correctly without alpha channel settings in max.
- And please fix animation textures .gif to immediately moved.
its need me for animated fire with alpha chennel.

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