Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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One thing I start to think about is to remove support for old platforms.
is Windows 32bits is till needed for export ?
is Linux 32bits is till needed for export ?
is Android ArmV7 is still useful ?
Does anybody need the raspberrypi Zero ArmV6 ?
Removing this platforms could help to gain a lot of time ^^.
Speech reco / Text to speech is a bit huge to build with all dependencies... It take a lot of time to adjust the build scripts for multiple platforms. I will exclude this from the apple export for now, but once I get all other platforms built I will be able to make a new beta. I also hope to make 1.93 release before august vacations.
Hello,
It must be possible using the keyboard or mouse plugit.
Often this bevice just simulate a keyboard key or mouse button.
I didn't test it yet for quest2 but for now Meta still provide their special openxr loader.
Merci samiux, oui en effet tu peux utiliser un model vr avec les plugits déjà paramétrés ou ajouter le plugit openxr.
Il faut ensuite choisir l'export Oculus mobile. (Je vais mettre à jour le nom pour la prochaine version en meta quest)
Hello, OK, oui c'est possible que le moteur 3d échou si le pilote opengl n'est pas bien installé. Lorsque tu as ce genre de problème tu peux modifier le fichier usm.ini pour activer les logs et voir où cela s'arrête.
Hello, Android XR mean this is the export for Android VR headset using standard openXR loader. This is supported by pico4 with pico os 5.9 Pico special export will be removed later, this is used for older devices.
Hello, yes I also added this events in the crowd plugIT.
Work on the physics engine and soft bodies is not planned yet. I think I should choose another physics engine than newton since it's hard to maintain and heavily modified for OS3D.
Hello,
voici la documentation d'un plugit template : https://redmine.openspace3d.com/project … ate_plugIT
Ok I add the display of the first video frame on load.
To make the fade in / out, on custom interface just set the fade duration parameter in the main editor (in milliseconds).
Hello,
désolé d'apprendre cela ![]()
En théorie il serait possible de lier un lecteur RFID et de lire la valeur. Un arduino serait plus adapté pour cela, tu peux ensuite lire les valeurs du lecteur par le port serie de l'arduino dans OS3D.
Hello,
yes any physics objets are added as an obstacle (in theory).
Decal and instantiate will wait next release I think since make multi platform TTS and Reco take times ^^
Here a corrected plasma shader material
material Plasma
{
transparency_casts_shadows on
technique
{
pass
{
specular 0 0 0 1 0.01
separate_scene_blend alpha_blend alpha_blend
depth_write off
texture_unit diffuse
{
texture particles/PlasmaShader/Plasma02.jpg 9
filtering linear linear point
}
texture_unit emissive
{
texture particles/PlasmaShader/Plasma01.jpg 9
filtering linear linear point
}
texture_unit opacity
{
texture particles/PlasmaShader/Plasma03.png 8
colour_op_ex blend_diffuse_alpha src_current src_texture
}
}
}
}Thank you
Can you send a pkos that produce the issue ?
What is the issue on particles ? I could not reproduce any issues. Can you provide an example ?
Merci Samiux ![]()
oui la page wikipedia à été mise a jour par des membres de l'équipe, le nouveau logo sera utilisé lorsque le nouveau site sera en ligne. Je n'ai pas de date pour le moment.
Bonjour,
merci je te dirais quand je pourrais y regarder.
Hello, tu peux modifier le fichier usm.ini pour activer les logs.
Avec le fichier de log on pourra comprendre ce qui se passe.
Weird I changed nothing on particles, I'll check that, maybe a material issue.
Hehe sorry not yet, I'll try to make a beta in the next month.
I worked on a multi platform text to speech based on piper but I still have some work on it, ans it's a pain to build on some platforms ^^
En effet
merci je vais regarder
Edit: it's back
Good catch thanks ![]()
Thanks I will check that
Hello,
I'm working on several improvements, but not yet on instantiate or decal.
I have no specific date for beta 2 but it will come when I have a stable version o current developements.
What coming next is,
- subtitle plugit, that compute input text in a timed text
- log file plugit that allow to save input text into a log file
- some update on ChatGPT plugIT
- Quad buffer stereo working again.
- Some improvement on the VRPN plugIT
- improvements on speech recognition on android and windows
...