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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#76 Re: Openspace3D » fps_navigation can not be found » 8-Apr-2016 15:59:38

on picture:
Plugit not loaded !
Please check tour plugit installation.
Fps like controller - red color

#79 Openspace3D » fps_navigation can not be found » 7-Apr-2016 20:31:48

el_motoblock
Replies: 24

Error : PlugIT FPS like controller : navigation/fps_navigation/fps_navigation.xml can not be found.
> Error : PlugIT sound : media/sound/sound.xml can not be found.

#81 Re: Openspace3D » Russian Localisation, what new plugits? » 7-Apr-2016 17:29:06

OS3DARMARKER_0017

OS3DARMARKER_0018
OS3DARMARKER_0018
OS3DARMARKER_0019

in all lang files, but not rus

#82 Re: Openspace3D » Russian Localisation, what new plugits? » 7-Apr-2016 16:47:26

file armarker.russian.lang Error Remains in conflict (svn)
https://yadi.sk/d/obhEkQA9qpL9P link at this file

Use translation based on that file or the file itself
this translation is the right (so far)

#83 Openspace3D » Russian Localisation, what new plugits? » 6-Apr-2016 20:44:51

el_motoblock
Replies: 6

Hi! long time was here not lol hmm mad
Please write what new plugins and appeared, changed in the new version.
It is necessary for automatic translation correction.

#85 Re: Openspace3D » Portable OS3D not Working » 4-Sep-2015 08:29:35

I checked all well-installed version works, Portable does not start
win 7 sp1 x64

tried not looking to install Voyager directory - unsuccessfully, ceased even to show a message on the termination of the program

#86 Re: 3D » Some files ... still not found verify your Ogre res path.No here all » 31-Aug-2015 17:30:16

so for reference: the texture is not lost, and the material is highlighted.
light is not correctly configured, specular color used on this material (in contrast to the the others)

#88 Re: Openspace3D » Not drawn 3D models. Only skys, sounds & collision works.(on android) » 22-Aug-2015 16:13:09

I tested on a number of of polygons and removed the largest by quantity of polygon object - nothing changed as a result.
if you do sooooo great plain( of the four tops it may disappear or blink(in my project it shown at interior model(opengl)). Could this have something to do?

#90 Openspace3D » Not drawn 3D models. Only skys, sounds & collision works.(on android) » 19-Aug-2015 16:29:22

el_motoblock
Replies: 6

Hello!
Not shows 3d models. Feels you are walking on objects  but they are invisible. This problem only on Android - on os3d are normal works
ac687432030e.jpg
https://yadi.sk/d/1PV5O4bDiPegA all project +apk
this is due to the fact that I put the interior of the underground bunker
floor interior blinking(opengl), the reason - a large wide model, lowpoly.polygon stretched far away

#91 Re: Openspace3D » I can not open map.xos » 14-Aug-2015 10:39:04

thanks it works
I thought it was because of the serial numbers of objects (dummy, meshes, lights).
For example: I loaded objects from 1-100 from map.xos, then deleted, and then again, download a file from map.xos - resulting file will be numbers 101-200 instead stand on the same number.
Some time later, I begin to transship serial numbers for 2000, although there 100 objects.

#93 Openspace3D » I can not open map.xos » 11-Aug-2015 15:31:03

el_motoblock
Replies: 4

I can not open the file "map.xos", immediately crashes.
game_main.xos  opens, but I can not add to the changes from map.xos
https://yadi.sk/d/1PV5O4bDiPegA
I encountered this problem many times and it does not allow to continue and change the created project
Today, I edited and saved the file may carelessly, it possible to restore?

#94 Openspace3D » How to play the audio stream from the Internet? » 11-Aug-2015 12:56:49

el_motoblock
Replies: 1

there m3u playlist, which indicates the path to the MP3 file on the Internet

#95 Re: Openspace3D » Create APK does not work » 7-Aug-2015 19:02:50

write your password to text document and copy from txt and paste in all input fields "password". Passwords do not match.
Or not use keystore
or re-create keyfile, delete old

#96 Re: 3D » Some files ... still not found verify your Ogre res path.No here all » 4-Aug-2015 17:53:59

Sorry that bother. had to change the name of the material in a blender (material.001), re-export, re-fix the material

#97 3D » Some files ... still not found verify your Ogre res path.No here all » 4-Aug-2015 16:50:23

el_motoblock
Replies: 3

3f54eea06950.jpg

// smokefxmat genrated by blender2ogre 0.6.0

material smokefxmat
{
receive_shadows on

technique
{
pass smokefxmat
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
cull_hardware none
depth_check on
depth_write off
scene_blend alpha_blend
scene_blend_op add
transparent_sorting force

texture_unit
{
texture AndroidGame/smoke000.png
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}

texture_unit
{
texture AndroidGame/smoke000.dds
tex_address_mode wrap
scale 1.0 1.0
colour_op alpha_blend
}
}
}
}
// bricks88000 genrated by blender2ogre 0.6.0

material bricks88000
{
receive_shadows on

technique
{
pass bricks88000
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force

texture_unit
{
texture AndroidGame/bricks02.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// roof88000 genrated by blender2ogre 0.6.0

material roof88000
{
receive_shadows on

technique
{
pass roof88000
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force

texture_unit
{
texture AndroidGame/roof00.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// rustedmetalmat genrated by blender2ogre 0.6.0

material rustedmetalmat
{
receive_shadows on

technique
{
pass rustedmetalmat
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force

texture_unit
{
texture AndroidGame/metalPainted00.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// concrete489 genrated by blender2ogre 0.6.0

material concrete489
{
receive_shadows on

technique
{
pass concrete489
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force

texture_unit
{
texture AndroidGame/concrete09.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// blackcolor0xmat genrated by blender2ogre 0.6.0

material blackcolor0xmat
{
receive_shadows on

technique
{
pass blackcolor0xmat
{
ambient 0.0 0.0 0.0 1.0
diffuse 0.0 0.0 0.0 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force

}
}
}
// wall88000 genrated by blender2ogre 0.6.0

material wall88000
{
receive_shadows on

technique
{
pass wall88000
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force

texture_unit
{
texture AndroidGame/buildings07.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// Material.001 genrated by blender2ogre 0.6.0

material Material.001
{
receive_shadows on

technique
{
pass Material.001
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force

texture_unit
{
texture AndroidGame/doors00.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}

material file
https://yadi.sk/d/g4O51JExiDASn my project here

P.S. can have a way to re-load except mesh file? (its not help me)

#99 3D » Blender2ogre. Ogre material (pass ?)blocked / closed menu elements » 3-Aug-2015 18:31:35

el_motoblock
Replies: 1

056097f74466.jpg
I Watch this videolesson and make as it https://www.youtube.com/watch?v=3EpwEsB0_kk
My study at an impasse when I saw that this element of the interface is closed, in contrast to interface in video
My question on the forum ogre was deleted

#100 3D » behind transparent polygons can not see the rear part of the same mesh » 3-Aug-2015 12:24:23

el_motoblock
Replies: 7

fd1e15b12fd2.jpg
// smokefxmat genrated by blender2ogre 0.6.0

material smokefxmat
{
receive_shadows on

technique
{
pass smokefxmat
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0

alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend alpha_blend
scene_blend_op add
shading gouraud
transparent_sorting force

texture_unit
{
texture AndroidGame/smoke000.png
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}

with   alpha_rejection greater_equal 128 it looks rough and with illuminated outline texture

like this
a8493e4c8d55.jpg


exported with modified by me(transparent_sorting force at default) blender2ogre

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