Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered
You are not logged in.
Hello!
Not shows 3d models. Feels you are walking on objects but they are invisible. This problem only on Android - on os3d are normal works
https://yadi.sk/d/1PV5O4bDiPegA all project +apk
this is due to the fact that I put the interior of the underground bunker
floor interior blinking(opengl), the reason - a large wide model, lowpoly.polygon stretched far away
Last edited by el_motoblock (19-Aug-2015 16:43:17)
Offline
el_motoblock you should post this as bug on redmine
Offline
Offline
default generated shader precision is "mediump" for floats and int.
some devices do not manage the high precision well
so you always need to check the camera clip distances to avoid clipping for example.
I didn't had the time to test your scene yet, but I wiil in the next days.
Maybe this is also a limitation of the graphic card on the device, check if your model or subentity (materials applied on model) exceed 65535 vertices.
Offline
I tested on a number of of polygons and removed the largest by quantity of polygon object - nothing changed as a result.
if you do sooooo great plain( of the four tops it may disappear or blink(in my project it shown at interior model(opengl)). Could this have something to do?
Offline
I think I found your issue
Generated shaders support multi lights badly.
Remove all your lights and use only a directonnal light in the scene.
Also change the ambien color to make it less dark.
I think your object should render correctly
Offline
Many thanks! this method works!:D
Last edited by el_motoblock (24-Aug-2015 17:09:09)
Offline